Question for Developers: What's Coming Next?

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Jaberwocky
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abstrax wrote:Everything is going well. Still a lot to do though, which is the reason why we are currently not very present on the forum. As soon as we have something definit to show, we let you all know.

One thing I wanted to do since I started at RS and which got pretty much done today, was to change how OCS files and the linked OBJ files are loaded: We now always relink OBJ files with the mesh node and its materials, regardless how an OCS file is opened. This should solve most of the problems of messed up materials, when OBJ/MTL files have been changed and you try to load the associated OCS file.

That change is part of larger set of changes regarding render targets, mesh nodes and stuff and fixes a few memory leaks, too.

There is still quite some work ahead of us, until we can release beta2.5, but I think it will be worth the wait :)

Cheers,
Marcus


Thanks for the update Marcus.

best of luck with the coding ;)
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Daniel
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Great to hear Octane development is going strong. Every major release is like Christmas for me.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
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radiant
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awesome update.
To know code is being added to octane every day
[well work days] makes me feel very assured.
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
gah5118
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I know this is probably suggested somewhere on the forums, but multiple ways of applying and working with materials would be great. "shift click" "drag and drop" "right click add new material". a step further would be doing this directly in your modeling app such as maya. amazing work by the way, i am in the process of comparing my maxwell renders to octane and so far i can achieve the same but in a fraction of the time. Simply amazing. Keep up the great work!
Windows 8.1 | i7 950 | GTX 780ti | 24gb ddr3
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