If it does not already exist it would be very useful to have a 'render region' option like you get with Max's MR.
If I was working with a 1280 x 960 render and I want experiment with lighting and materials it could take a long time to sample up to see the fine details. If we could region off a part of the render that I am specificly concerned about in regards to the light and material I would get faster renders to see those fine details.
For example, I am working with a human head and I am trying to get the eyes looking good. I would like to render region the eye(s) so I can see the finer details faster.
If this function already exists I would appreciate somebody pointing it out. If it does not I would love to see it in later releases.
Suggestion - render region
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
+1SebastianJW wrote:If it does not already exist it would be very useful to have a 'render region' option like you get with Max's MR.
If I was working with a 1280 x 960 render and I want experiment with lighting and materials it could take a long time to sample up to see the fine details. If we could region off a part of the render that I am specificly concerned about in regards to the light and material I would get faster renders to see those fine details.
For example, I am working with a human head and I am trying to get the eyes looking good. I would like to render region the eye(s) so I can see the finer details faster.
If this function already exists I would appreciate somebody pointing it out. If it does not I would love to see it in later releases.
+1
additionally a "blow up region function" would be nice, too
additionally a "blow up region function" would be nice, too
The render region does not make sense to me.
Maybe, for the needs you have described would be a better "Isolate Selection"..


Maybe, for the needs you have described would be a better "Isolate Selection"..


i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
- SebastianJW
- Posts: 46
- Joined: Sun May 08, 2011 11:33 am
Just to clarify here is a comparison between what we normaly have (global render) and what I am suggesting (region render).
If I wanted to play around with a bump map I have imported I would want to focus on the bump detail. If I 'globaly rendered' it each time I made a change I would have to wait for the samples for the whole image (1000x800). If I regioned it at (400x200) for example the details will render faster.
If I wanted to play around with a bump map I have imported I would want to focus on the bump detail. If I 'globaly rendered' it each time I made a change I would have to wait for the samples for the whole image (1000x800). If I regioned it at (400x200) for example the details will render faster.
WIN XP, 3.40 GHz, 2GB & GTX 460 2GB
very useful suggestion, not only for speed up the materials setting but also for quick changes on large renders and for cooking longer of some parts that needs higher samples 
i use it a lot with m~r and save a lot of time
ciao beppe

i use it a lot with m~r and save a lot of time

ciao beppe