hi everyone, is it possible for this renderer to do volumetric lighting ?
thanks
feature request: volumetric lighting
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Hi,
Volumetric lighting and SSS which is something that builds on the volumetrics feature will be available in the v2.0 version.
We would like to have a solid foundation with v1.0 first before we develop volumetrics...
Yours,
Radiance
Volumetric lighting and SSS which is something that builds on the volumetrics feature will be available in the v2.0 version.
We would like to have a solid foundation with v1.0 first before we develop volumetrics...
Yours,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Do you also plan to create some kind of sss aproximation material which would be very usefull for creating fast rendered foliage materials (thin geometry leafs), curtains materials etc. ?
Cheers,
n1k
Cheers,
n1k
You can use the diffuse material's transmission channel for this.
it's not connected by default, but if you hook up a diffuse material node and connect a RGBspectrum to it's 2nd pin (the circular one),
you can control the diffuse transmission, which gives a pseudo-sss like translucency usefull for cloth and leaves etc...
Radiance
it's not connected by default, but if you hook up a diffuse material node and connect a RGBspectrum to it's 2nd pin (the circular one),
you can control the diffuse transmission, which gives a pseudo-sss like translucency usefull for cloth and leaves etc...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Tnx alot:) Very usefull feature to me. Glad it's already here:). I'm very big fan of nice looking foliage. Gonna do some foliage related tests now:) heheh
Here is result from simple test . I created plane and put some object in front of it. The plane has diffuse material set up as radiance suggested. Translucency effect is very subtle and I thik it would be a bit more pronounced if there was some direct source of light(sun for example:) )
This setup is ok for cloth and paper like materials, but what about leafs which need to be glossy? Can similar thing be done with a glossy material as well?
This setup is ok for cloth and paper like materials, but what about leafs which need to be glossy? Can similar thing be done with a glossy material as well?
Cool:) Tnx
@n1k can you post your graph setup. Just trying to clarify how you got the pusdo SSS effect
Win 11 64GB | NVIDIA RTX3060 12GB
Sure. This time i used hdri with sunny sky(in first test was octane_studio1.hdr) and rotated it so that sun is in front of the plane. Pathtracing needs to be enabled.
Hope this helps.
Cheers,
n1k
Hope this helps.
Cheers,
n1k