Object Smoothing

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abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hmm, that looks strange and I can't really say, what the actual problem here is. The UVs are obviously wrong, but that's all I can say. Is it possible to reduce the geometry to a few polygons and still have this problem? If yes, you could post the exported (reduced) mesh here and I can have a look at the actual numbers.

Maybe another Lightwave user can help you out here.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Proupin
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hello, first of all, try to re-import the exported geometry back to lightwave and apply textures... to check if the uvs got scrambled or not.
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ycarry
Licensed Customer
Posts: 202
Joined: Thu Feb 04, 2010 7:55 pm
Location: France

mmm
(diff to explain in english :oops: )
seams UV texture do not follow the 'after freezing subdivided' mesh.
Try to add subdivision then correct/reapply UV texture then export
e.g. in Blender you can correct/reapply UV after subdiv, in Wings no (so UV do not follow change and have miss parts)
Manveer Dhillon
Posts: 28
Joined: Sat Oct 02, 2010 1:03 am

ycarry wrote:mmm
(diff to explain in english :oops: )
seams UV texture do not follow the 'after freezing subdivided' mesh.
Try to add subdivision then correct/reapply UV texture then export
e.g. in Blender you can correct/reapply UV after subdiv, in Wings no (so UV do not follow change and have miss parts)
Good idea :)

I will try this and see what happens.

Thanks!
Manveer Dhillon
Posts: 28
Joined: Sat Oct 02, 2010 1:03 am

Tried and failed :shock:

Is there anyone from the Octane workforce willing to take a part of my model with textures and see what the problem is? I noticed soem of the normals in my mesh were facing the wrong way. I fixed that in Lightwave. Now however Octane will not open the fixed .obj file. It will crash the program.
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abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Manveer Dhillon wrote:Tried and failed :shock:

Is there anyone from the Octane workforce willing to take a part of my model with textures and see what the problem is? I noticed soem of the normals in my mesh were facing the wrong way. I fixed that in Lightwave. Now however Octane will not open the fixed .obj file. It will crash the program.
Sure, just send it to us. I'll send you a PM.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Manveer Dhillon
Posts: 28
Joined: Sat Oct 02, 2010 1:03 am

abstrax wrote:
Manveer Dhillon wrote:Tried and failed :shock:

Is there anyone from the Octane workforce willing to take a part of my model with textures and see what the problem is? I noticed soem of the normals in my mesh were facing the wrong way. I fixed that in Lightwave. Now however Octane will not open the fixed .obj file. It will crash the program.
Sure, just send it to us. I'll send you a PM.

Cheers,
Marcus
Thank you!

PM received and the files have been sent to your support team.
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