Hmm, that looks strange and I can't really say, what the actual problem here is. The UVs are obviously wrong, but that's all I can say. Is it possible to reduce the geometry to a few polygons and still have this problem? If yes, you could post the exported (reduced) mesh here and I can have a look at the actual numbers.
Maybe another Lightwave user can help you out here.
Cheers,
Marcus
Object Smoothing
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hello, first of all, try to re-import the exported geometry back to lightwave and apply textures... to check if the uvs got scrambled or not.
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mmm
(diff to explain in english
)
seams UV texture do not follow the 'after freezing subdivided' mesh.
Try to add subdivision then correct/reapply UV texture then export
e.g. in Blender you can correct/reapply UV after subdiv, in Wings no (so UV do not follow change and have miss parts)
(diff to explain in english

seams UV texture do not follow the 'after freezing subdivided' mesh.
Try to add subdivision then correct/reapply UV texture then export
e.g. in Blender you can correct/reapply UV after subdiv, in Wings no (so UV do not follow change and have miss parts)
- Manveer Dhillon
- Posts: 28
- Joined: Sat Oct 02, 2010 1:03 am
Good ideaycarry wrote:mmm
(diff to explain in english)
seams UV texture do not follow the 'after freezing subdivided' mesh.
Try to add subdivision then correct/reapply UV texture then export
e.g. in Blender you can correct/reapply UV after subdiv, in Wings no (so UV do not follow change and have miss parts)

I will try this and see what happens.
Thanks!
- Manveer Dhillon
- Posts: 28
- Joined: Sat Oct 02, 2010 1:03 am
Tried and failed
Is there anyone from the Octane workforce willing to take a part of my model with textures and see what the problem is? I noticed soem of the normals in my mesh were facing the wrong way. I fixed that in Lightwave. Now however Octane will not open the fixed .obj file. It will crash the program.

Is there anyone from the Octane workforce willing to take a part of my model with textures and see what the problem is? I noticed soem of the normals in my mesh were facing the wrong way. I fixed that in Lightwave. Now however Octane will not open the fixed .obj file. It will crash the program.
Sure, just send it to us. I'll send you a PM.Manveer Dhillon wrote:Tried and failed![]()
Is there anyone from the Octane workforce willing to take a part of my model with textures and see what the problem is? I noticed soem of the normals in my mesh were facing the wrong way. I fixed that in Lightwave. Now however Octane will not open the fixed .obj file. It will crash the program.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- Manveer Dhillon
- Posts: 28
- Joined: Sat Oct 02, 2010 1:03 am
Thank you!abstrax wrote:Sure, just send it to us. I'll send you a PM.Manveer Dhillon wrote:Tried and failed![]()
Is there anyone from the Octane workforce willing to take a part of my model with textures and see what the problem is? I noticed soem of the normals in my mesh were facing the wrong way. I fixed that in Lightwave. Now however Octane will not open the fixed .obj file. It will crash the program.
Cheers,
Marcus
PM received and the files have been sent to your support team.