Still Life

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
dreif
Licensed Customer
Posts: 40
Joined: Tue Mar 01, 2011 1:21 am
Location: ohio

Hi all, just got my license about three weeks ago and I'm really enjoying working with Octane :-) So this is my first finished render that I"m happy with done with Octane , it's a scene that was put together in Blender 2.57. Regards, dreif
Attachments
1242_PT.jpg
Win 7x64/GTX TITAN/Amd Phenom IIx4 955/16gb (The render tra la la)
ello
Licensed Customer
Posts: 148
Joined: Tue Mar 08, 2011 3:16 pm

i like it. the materials look good. just the floor could have some more detail, little pebbles, sand or whatever...
win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
Daniel
Licensed Customer
Posts: 412
Joined: Wed Aug 11, 2010 9:52 am

Very nice. You could add some humour by putting a knife and fork next to the plate :mrgreen:
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
User avatar
radiant
Licensed Customer
Posts: 699
Joined: Mon Apr 05, 2010 12:00 pm
Location: Adelaide, Australia
Contact:

nomnomnomnomnom :lol:

I like the nest, it looks very tediously hard.

particles turned to geometry?
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
User avatar
dreif
Licensed Customer
Posts: 40
Joined: Tue Mar 01, 2011 1:21 am
Location: ohio

Hey thanks for the comments all!
@ello, I tried to keep the floor simple, there is so much going on with the nest that I didn't want them both competing for the same amount of attention.
@Daniel, not a bad idea :D maybe a salt and pepper shaker too! If you see this in the future it will be your fault.
@radiant, yep hair particles converted to mesh, took a lot of the hard work out of this for sure!
Win 7x64/GTX TITAN/Amd Phenom IIx4 955/16gb (The render tra la la)
Post Reply

Return to “M is for Metaverse Gallery”