
Still Life
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi all, just got my license about three weeks ago and I'm really enjoying working with Octane
So this is my first finished render that I"m happy with done with Octane , it's a scene that was put together in Blender 2.57. Regards, dreif

Win 7x64/GTX TITAN/Amd Phenom IIx4 955/16gb (The render tra la la)
i like it. the materials look good. just the floor could have some more detail, little pebbles, sand or whatever...
win7,i5 760 6gb,gf 460 1gb
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
my cinema4d plugin collection for creating complex random or ordered structures and more: http://plugello.earthcontrol.de
nomnomnomnomnom
I like the nest, it looks very tediously hard.
particles turned to geometry?

I like the nest, it looks very tediously hard.
particles turned to geometry?
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
Hey thanks for the comments all!
@ello, I tried to keep the floor simple, there is so much going on with the nest that I didn't want them both competing for the same amount of attention.
@Daniel, not a bad idea
maybe a salt and pepper shaker too! If you see this in the future it will be your fault.
@radiant, yep hair particles converted to mesh, took a lot of the hard work out of this for sure!
@ello, I tried to keep the floor simple, there is so much going on with the nest that I didn't want them both competing for the same amount of attention.
@Daniel, not a bad idea

@radiant, yep hair particles converted to mesh, took a lot of the hard work out of this for sure!
Win 7x64/GTX TITAN/Amd Phenom IIx4 955/16gb (The render tra la la)