Camera node info

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

I don't understand where&how it connects the node "camera" to other nodes!
Can someone explain?
I want to save different views but i don't know how...

Thanks a lot
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
User avatar
Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

See image attached for ref

in preview config tab create several camera nodes (one is already created at the start)

Connect each up in turn to switch camera views and then manipulate the camera position in each view to get that view right.

After that you can just go to each camera view by connecting each node in turn.

Hope that helps.
Attachments
Cameras.jpg
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
User avatar
Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

Thanks to all...
I have another similar question:
The node "scale" "trasform" "Traslate" how&where i connect to other node??
Ex. Is possible scale the mapping of the texture of normal,diffuse,specular, at the same time?
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
User avatar
roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

You can connect a transform node to a texture generator, like marble or turbulence. Transforming of 2D-textures is not possible at the moment.

--
Roeland
User avatar
Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

maybe I explained evil
The scalar function already exists for the single channel of material, I wanted to ask if you can change it at the same time for both the specular channel, bump channel, diffuse channel...
Thanks
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
Post Reply

Return to “General Discussion”