OctaneRender® 1.024 beta 2.45 (lin/mac/win) [OBSOLETE]

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
ura
Licensed Customer
Posts: 43
Joined: Tue Mar 22, 2011 4:54 am
Location: Russia
Contact:

can somebody answer my question about a caustic? (the question a little later)
how can niubd way to do images with the caustic and sharp shadows?
User avatar
abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

ura wrote:can somebody answer my question about a caustic? (the question a little later)
how can niubd way to do images with the caustic and sharp shadows?
There isn't at the moment. Path tracing is not good at rendering caustics of small light sources. For that we need a different render kernel, which is planned for beta 2.5.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Change to cuda toolkit 3.0 but no changes, renders fine, if i try to open an image or floatimage > freeze.
During writing i change libfreeimage3 3.12 back to 3.10 maybe thats it, further testing and report.

Mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
ura
Licensed Customer
Posts: 43
Joined: Tue Mar 22, 2011 4:54 am
Location: Russia
Contact:

abstrax wrote:
ura wrote:can somebody answer my question about a caustic? (the question a little later)
how can niubd way to do images with the caustic and sharp shadows?
There isn't at the moment. Path tracing is not good at rendering caustics of small light sources. For that we need a different render kernel, which is planned for beta 2.5.

Cheers,
Marcus
Thank you for your reply.
Tell me when will be released in Beta 2.5? I had plans for the caustic:)
User avatar
abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

ura wrote:Thank you for your reply.
Tell me when will be released in Beta 2.5? I had plans for the caustic:)
Yep: We will release it, when it's finished ;)

(We can't specify release dates of stuff that isn't finished yet).

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
LetoAtrell
Licensed Customer
Posts: 40
Joined: Thu Apr 15, 2010 8:01 am

version 2.45 runs much much smoother and I had no crashes so far, but it seems like the pathtracing is not working any more ... when switching to pt it shows up a light flash and than the image is getting darker and darker.

And there is a strange issue ... when I change the resolution to 1920 x 1080 the picture renders only black ... when I use the blender Addon and set it to the same resolution and hit render, it opens up octane and renders the picture as it should be ...
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
User avatar
bepeg4d
Octane Guru
Posts: 10358
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

LetoAtrell wrote:version 2.45 runs much much smoother and I had no crashes so far, but it seems like the pathtracing is not working any more ... when switching to pt it shows up a light flash and than the image is getting darker and darker.
this happen to me also and it's very funny effect :)
the problem for me was that i forgott to desable the sky-dome in my host application so the light can't arrive to the scene.

ciao beppe
User avatar
dave62
Licensed Customer
Posts: 310
Joined: Tue Oct 05, 2010 6:00 pm

LetoAtrell wrote:version 2.45 runs much much smoother and I had no crashes so far, but it seems like the pathtracing is not working any more ... when switching to pt it shows up a light flash and than the image is getting darker and darker.

And there is a strange issue ... when I change the resolution to 1920 x 1080 the picture renders only black ... when I use the blender Addon and set it to the same resolution and hit render, it opens up octane and renders the picture as it should be ...
sound s like you are out of vram. this only happens to me when using 70-80% vram and does not depend on the new octane version.
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
danilius
Licensed Customer
Posts: 47
Joined: Thu Dec 23, 2010 9:13 pm

I spoke too soon. 2.45 does freeze occasionally when closing without stopping the render first.
Ubuntu 11.04, Q6600 2.4GHz 4-core, 4GB RAM, 8800GT & GTX 460 2GB, Blender 2.59, Octane 2.51
LetoAtrell
Licensed Customer
Posts: 40
Joined: Thu Apr 15, 2010 8:01 am

dave62 wrote:
LetoAtrell wrote:version 2.45 runs much much smoother and I had no crashes so far, but it seems like the pathtracing is not working any more ... when switching to pt it shows up a light flash and than the image is getting darker and darker.

And there is a strange issue ... when I change the resolution to 1920 x 1080 the picture renders only black ... when I use the blender Addon and set it to the same resolution and hit render, it opens up octane and renders the picture as it should be ...
sound s like you are out of vram. this only happens to me when using 70-80% vram and does not depend on the new octane version.
Sure it does, because with the previous versions pt worked fine and I just tested the new one with 1024x512 resolution!

Leto
Mac Pro 8 x 2,8GHz Intel Xenon | MacOS X 10.7 | 12GB RAM | NVidia GeForce 8800GT 512MB
Post Reply

Return to “Development Build Releases”