This news anchor has had it with his female co-worker, and forgets that they are broadcasting live.
A super short clip for the 11 second club competition. Original audio is Steve Martin talking to John Candy in Planes Trains and Automobiles.
Animated with Blender 2.5, Textured with Photoshop and 3d Coat, and rendered in Octane.
Thanks Yoyoz and bat3a for your wonderful scripts.
http://www.youtube.com/watch?v=IGmQylq8HDQ
Aired Laundry. 11 Second Club animation
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Last edited by 3dementia on Fri Mar 25, 2011 6:13 am, edited 1 time in total.
Specs: win7 64 bit, intel i7 8-core [email protected], 12GB, gts 450 1gb, gtx 470 1.25 gb, Blender 2.6.1, 3D-coat 3.5
Whoops forgot the link....tired. Thanks radiance.
Specs: win7 64 bit, intel i7 8-core [email protected], 12GB, gts 450 1gb, gtx 470 1.25 gb, Blender 2.6.1, 3D-coat 3.5
The rendering is great how ever the animation was very non organic. I'm no animator, I only focus on modeling and uving. But when ever I do animations the one thing I say to my self is that everything has to move wether it is breathing, blinking just doing stuff that a robot can't do. You need to check your animation curves / graph editor if you have one, to make sure there is no "right angles" or movement that just stops.
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
I would try to make it more realistic, using pathtracing and enhance the lighting,
currently it does'nt look very realistic according to octane standards...
Although it's not meant to be realistic, eg cartoon style, some nice area lights and pathtracing could make this look much better...
Radiance
currently it does'nt look very realistic according to octane standards...
Although it's not meant to be realistic, eg cartoon style, some nice area lights and pathtracing could make this look much better...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Nice animation. I like Stella's smile ! 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Thanks for the feedback!
@ radiant:I am a beginner at animation, my next work wiill be better!
@ radiance:can you direct me to examples or documentation about using "area lights" in octane? I am only familiar with mesh lights and HDR. I absolutely love this renderer, and I am committed to using it, currently building a render farm just for octane, your advice is much appreciated.
@ Roubal:Thank you! we share common goals and challenges, means a lot coming from you.
@ radiant:I am a beginner at animation, my next work wiill be better!
@ radiance:can you direct me to examples or documentation about using "area lights" in octane? I am only familiar with mesh lights and HDR. I absolutely love this renderer, and I am committed to using it, currently building a render farm just for octane, your advice is much appreciated.
@ Roubal:Thank you! we share common goals and challenges, means a lot coming from you.
Specs: win7 64 bit, intel i7 8-core [email protected], 12GB, gts 450 1gb, gtx 470 1.25 gb, Blender 2.6.1, 3D-coat 3.5