OctaneRender® 1.024 beta 2.44 (lin/mac/win) [OBSOLETE]

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mat985
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Hi guys,
I'm sorry but I can't find the beta 2.44 version!!!
Please where can I download it???
Thx
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matej
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What about the bottom of the first post of this thread :)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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abstrax
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3DnuTTa wrote:Do we know roughly when we will be able to use Octane with Cuda 3.2 for multi gpu's?
We can not from all I have seen run GTX 580's with Cuda 3
Really want to see how this thing hums when fully used ;)

Thanks,
Josh
I didn't get much time to work on our new CUDA framework yet, but will start full-time on it this week, probably today. Then I hope it's only a few weeks, to do it. All I can say is, that I want to have this solved as soon as possible, too, because building for two CUDA versions is a pain...

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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matej
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I noticed that when you have lots of imported macro materials from .ocm files, saving the scene becomes proportionally longer - for something like 8,9 imported macro materials it needed ~25 seconds to save the .ocs!

And please in the next revision, make the power default value of loaded images 1.0 - it's the only sensible default value. Having to slide it each time from 0.9 to 1.0 is annoying :)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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matej
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Deleting an input pin crashes v2.44

Procedure: create a macro material, assign an input pin, save the scene, reload, try to delete the input pin
The attached .ocs crashes if you delete the texture input pin in the macro.

Does anyone know a workaround? I have some inputs in a bigger project, that I would like to get rid of.
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SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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abstrax
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matej wrote:Deleting an input pin crashes v2.44

Procedure: create a macro material, assign an input pin, save the scene, reload, try to delete the input pin
The attached .ocs crashes if you delete the texture input pin in the macro.

Does anyone know a workaround? I have some inputs in a bigger project, that I would like to get rid of.
Thanks for the feedback. I just found and fixed the problem. It's a problem when those input nodes have been read from an OCS file. Unfortunately I don't see a workaround, but if you can wait few more days you will be able to delete those input pins with the next release.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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matej
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That was fast! (again) :D

It's not a real problem, I'll wait for the next release. Thanks.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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face
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Have seen a strange effect with pathtracing...
http://www.refractivesoftware.com/forum ... 81&#p49881

Can that have to do with the multi GPU devices?

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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cgbeige
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OS X 10.6.7 update and newest Quadro 4000 driver broke Octane. Every other CUDA app works but this one. Must be fun having NVIDIA break your stuff all the time.
cgbeige
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weird - it suddenly works again. False alarm.
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