Not sure how you would achieve that mind you.

I do, and I am. My point was that if the renderer is biased or not, technically has nothing to do with the program closing and opening each frame.face wrote:If unibased isn´t a reason, use IRay with his animation capabilities and be happyCarl S. wrote:face wrote:I think a ex/import time of maybe 5-8min + a render time of the same is better, than a total rendertime of 30min from other renderers to become the same quality.
If you have it fast, you need it faster...
This is an unibased renderer, look at the others on the market and then complain.
If you not need the unibased stuff, use your internal renderer.
face
Doesn't make sense. Iray doesn't have to open and close each frame. Unbiased or not that isn't a real reason or excuse for a un-optimized workflow regarding animation, you are just forcing it to be a reason.
face
Yes I agree with that, I have posted my displeasure with some of the stuff that is being requested around here by mostly hobbyists and the like.face wrote:Ok, with that i agree with you...
The integration in a 3D-App is nothing for the next 1-2 years, i think.
What i mean is, that everyone wants everything. If you haven´t it, than everyone will complain.
Also live with it or don´t use it.
The best example is an user which writes under the new node features thread, that he will have passes and a batch renderer.
On an other thread, he need the function xy, otherwise his girlfriend will leave him.
Hello, anyone at home?
That´s what me make worry.
face