Inconsistencies? Diffuse, glossy, specularity, roughness

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colorlabs
Licensed Customer
Posts: 209
Joined: Sun Aug 08, 2010 2:53 pm

Hi,

Up until I did this experiment, I assumed that the following materials would behave in the exact same way:
1. Diffuse
2. Glossy with 0% specularity, 0% roughness
3. Glossy with 0% specularity, 100% roughness
4. Glossy with 100% specularity, 100% roughness
roughness study big.png
However, as you can see, they look pretty different. Is this a bug? Or is there something I don't understand about the nuances of glossy vs diffuse surfaces?

I just always thought I could replicate a diffuse material using the glossy sliders. But now I see that's not true.
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
colorlabs
Licensed Customer
Posts: 209
Joined: Sun Aug 08, 2010 2:53 pm

I made a video!
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
colorlabs
Licensed Customer
Posts: 209
Joined: Sun Aug 08, 2010 2:53 pm

Any comment from Refractive? Is this a bug? Any insight into why these look so different?
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

colorlabs wrote:Any comment from Refractive? Is this a bug? Any insight into why these look so different?
That's how the reflection model is at the moment. You could consider this as a bug in the model. We will fix it in a future version.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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