Hi,
Up until I did this experiment, I assumed that the following materials would behave in the exact same way:
1. Diffuse
2. Glossy with 0% specularity, 0% roughness
3. Glossy with 0% specularity, 100% roughness
4. Glossy with 100% specularity, 100% roughness
However, as you can see, they look pretty different. Is this a bug? Or is there something I don't understand about the nuances of glossy vs diffuse surfaces?
I just always thought I could replicate a diffuse material using the glossy sliders. But now I see that's not true.
Inconsistencies? Diffuse, glossy, specularity, roughness
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That's how the reflection model is at the moment. You could consider this as a bug in the model. We will fix it in a future version.colorlabs wrote:Any comment from Refractive? Is this a bug? Any insight into why these look so different?
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra