mig15

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teknofreek
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Very well done!
A little bit of jetstreaming, motion blur etc. (as suggested), would really finish off the image.
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bazze
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Many thanks for your comments.

The metal shader effect is achieved by controlling the specular and reflection amount using a image map. Heres a break down of the textures used:
Image

The cockpit and canopy have their own texures. The canopy has one texture that controls the transparency, specularity and another one for the color. Better visible on this close up:

Image

Some more images, from Modo though:

Image

Image

Image
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r4ytrace
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really, really, really impressive - now get workin on the YF-23 :D
MagnusL3D
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fan va nice Bazze !

loosely translated

Great work Bazze !

/M
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teecee2107
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Awesome !! Superb texture work ...
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bazze
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Thanks... I slightly remade the 1st render (click on image for full view):
Image
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Proupin
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:o wow I really like how the glass looks from inside the cabin, the scratches to catch the sun highlight is perfect!!! (why does the other plane have a checker texture in one of the renders?)

VERY GOOD!!
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bazze
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Proupin wrote::o wow I really like how the glass looks from inside the cabin, the scratches to catch the sun highlight is perfect!!! (why does the other plane have a checker texture in one of the renders?)

VERY GOOD!!
thx.
The glass scratches are added in post. The hanging connector is also added in post. The image where the plane has a checkered texture is a Wip. The checkered texture is used during UV-mapping to make sure that all parts of the plane have the same texture resolution and that there are no distortions (ie all squares have the same size)
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mlody47
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checkerred one is just :shock:
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abstrax
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mlody47 wrote:checkerred one is just :shock:
Actually it's quite funny - Mig 15 in pyjamas :lol:

Anyway, great renders. Love them!

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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