Sea shore procedural material v0.1
I wanted to do a sea and foam material for those nice shots at the beach, summer is closing by and I'm all ready for a swim .
It's a fun water+foam procedural material that it can be controled by a imagefloat. Just paint a rough b&w mask over your mesh, white for the foam and black for the sea, and use this material, or if one want just to use either of them, add a rgb controller to black or white.
I did a simple approach a while ago for a scene I had, it wasn't bad, but it was not quite there. So I've redone all had been tweaking around with it till it pleased me a little more.
Feel free to improve it anyway you guys think.
Test scene done in five minutes, just a simple plane with a noise and wave modifier, added a sphere for the moon and used enviroment HDRI for lightning. Rendered with PT.
Scale in meters
Enjoy.