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areafilm
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My SHI-FI emitters...
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Orange_Emitter.jpg
Avatar_Octane.jpg
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

wood board floor semiprocedural Beta 0.1
wood boards 01.jpg
wood boards 02.jpg
I've wanted to do this material for a while, althou I have to admit I was waiting for a procedural tile node to be added to octane. Instead of tile procedurals I did 2 (crappy) tile maps, one for the board indentures and another one to have some tonal variations between boards, so I might as well seize the oportunity to ask such neat procedural to be added, pretty pleeeeease ;)
Plenty of pins for easy tweaking of main properties, but I would also like to ask (you can always say no, hehehe) if a global scale node could be added, 'cause since I've got the veins with a float2 scale and the tiles with a float 1 and they have to be different scales, I would like to add a pin to control overall scale yet keep their proportions. And in case there is a way to do it but I'm just to dumb to see it (which is more likely), please point me out in the right direction.
I'll try to improve it, and if anyone has any suggestions or has fun playing with it and make any improvement feel free to upgrade it to beta 0.2 and upload it.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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abstrax
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Regarding the upload of material macros with images: It is possible, but we had a size limit of 8MB per macro. We have increased the limit to 16MB now.

But please make sure that your used textures are not too big (less than 16MB). You can check the total size of a macro by saving it on disk.

The less data is stored in the macro the faster it is to download them from the LiveDB. In a future release we will display the size of a macro in the outliner, so you can see it before you download the macro.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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PolygonPusher
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thanks for clearing that up, I guess I thought wrong.
abstrax wrote:Regarding the upload of material macros with images: It is possible, but we had a size limit of 8MB per macro. We have increased the limit to 16MB now.

But please make sure that your used textures are not too big (less than 16MB). You can check the total size of a macro by saving it on disk.

The less data is stored in the macro the faster it is to download them from the LiveDB. In a future release we will display the size of a macro in the outliner, so you can see it before you download the macro.

Cheers,
Marcus
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Elvissuperstar007
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abstrax wrote:Regarding the upload of material macros with images: It is possible, but we had a size limit of 8MB per macro. We have increased the limit to 16MB now.

But please make sure that your used textures are not too big (less than 16MB). You can check the total size of a macro by saving it on disk.

The less data is stored in the macro the faster it is to download them from the LiveDB. In a future release we will display the size of a macro in the outliner, so you can see it before you download the macro.

Cheers,
Marcus
it should be written at the beginning of the competition in the recommendation)
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matej
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Hm, I uploaded two times this material and it doesn't show up (size is very small)...

* Materials/non-organic/cloth - Camouflage Generic v2 b243
* Macro size: 150 KB (one 256x256 grayscale image)
slika-1.jpg
Anyway, this is supposed to be useful for creating generic looking camouflage. It's a little messy on inputs (I might redo it) - there's no exact science how to use it, the primary & secondary colors (min & max in the gradient) are the main colors, the Color_Shade input multiplies them and ads the result to the gradient. Basically just tweak the colors and gradient sliders, and you'll get something useful. Or not. It's possible to control the scale of the pattern and stitches.

I was able to satisfactory mimic two real camo patterns:
camo-partizan-summer.jpg
camo2-partizan-autumn.jpg
IDEA -> Implement a system that will allow the creator or users to upload presets for some material, ie. different variations of input parameters for some macro. You could then choose this presets from a dropdown.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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kubo
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matej wrote: IDEA -> Implement a system that will allow the creator or users to upload presets for some material, ie. different variations of input parameters for some macro. You could then choose this presets from a dropdown.
Totally cool idea, also it would be great to be able to delete your materials or even better to substitute them for updated ones (I'm thinking mainly of major screwups like myself ;) )
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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matej
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Joined: Fri Jun 25, 2010 7:54 pm
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kubo wrote:but I would also like to ask (you can always say no, hehehe) if a global scale node could be added, 'cause since I've got the veins with a float2 scale and the tiles with a float 1 and they have to be different scales, I would like to add a pin to control overall scale yet keep their proportions.
I second that (asked for it months ago) - ie. a multiply float node, that you can use to apply different scale factors for textures, yet use only one scale input pin from the outside. This way you can proportionally scale the whole thing, without the need to add pins for every different scale you have in your macro system.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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matej
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kubo wrote:also it would be great to be able to delete your materials or even better to substitute them for updated ones (I'm thinking mainly of major screwups like myself ;) )
Second that, also. If not delete, an overwrite function should be available (I also need to re-tweak and change my mind often :)).
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Joined: Mon Dec 20, 2010 12:57 pm

matej wrote:Hm, I uploaded two times this material and it doesn't show up (size is very small)...

* Materials/non-organic/cloth - Camouflage Generic v2 b243
* Macro size: 150 KB (one 256x256 grayscale image)
slika-1.jpg
Anyway, this is supposed to be useful for creating generic looking camouflage. It's a little messy on inputs (I might redo it) - there's no exact science how to use it, the primary & secondary colors (min & max in the gradient) are the main colors, the Color_Shade input multiplies them and ads the result to the gradient. Basically just tweak the colors and gradient sliders, and you'll get something useful. Or not. It's possible to control the scale of the pattern and stitches.

I was able to satisfactory mimic two real camo patterns:
camo-partizan-summer.jpg
camo2-partizan-autumn.jpg
IDEA -> Implement a system that will allow the creator or users to upload presets for some material, ie. different variations of input parameters for some macro. You could then choose this presets from a dropdown.
@matej to neka jugonostalgija??? tito partizani yuga itd hahaha :D
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