GI Fake

A forum where development builds are posted for testing by the community.
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seujose
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necko77 wrote:it dosnt matter how much people will say "i dont need it", its ok, you dont need it, but stop spaming here what you dont want,
its better to write what you want on some other topic, capishi :) be constructive, not destructive ;)
We will get this cos its very needed for many octane users :)
ok, this topic is becoming a flame.
Until now we were talking productively.
I'm talking about my priorities. things that need more attention during the development.
carbon wrote: The reason i read and post in this topic is, i wanted express my discordant opinion about requests for biased rendering options in Octane..
Do you think Carbon is a spammer?
search in previous posts.
someone called someone spammer? just because he gave his opinion?
we're talking about features that should be or not priority during development. this is very important.
if you do not want to argue, do not know what we're talking about, or do not have time to suggest something useful, please do not post
thanks
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Proupin
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seujose wrote:
necko77 wrote:it dosnt matter how much people will say "i dont need it", its ok, you dont need it, but stop spaming here what you dont want,
its better to write what you want on some other topic, capishi :) be constructive, not destructive ;)
We will get this cos its very needed for many octane users :)
ok, this topic is becoming a flame.
Until now we were talking productively.
I'm talking about my priorities. things that need more attention during the development.
carbon wrote: The reason i read and post in this topic is, i wanted express my discordant opinion about requests for biased rendering options in Octane..
Do you think Carbon is a spammer?
search in previous posts.
someone called someone spammer? just because he gave his opinion?
we're talking about features that should be or not priority during development. this is very important.
if you do not want to argue, do not know what we're talking about, or do not have time to suggest something useful, please do not post
thanks
I think you've perhaps missed the three emoticons he used in order to not sound harsh and be cool... cause what he's saying is true and happens here more often than not; that is, just plain debunking other peoples ideas.

How many times have I read "wait, but if Octane had this, it wouldn't be unbiased anymore!!!!" in reaction to some pal's request. This proves the spamming nature of the troller, who in the rush of the moment always forgets that Octane does come with the most impressive biased render solution speed wise, directlighting... (e.g. carbons first post)......... the same goes for features that COULD be implemented in pathtracing, like IES or Object exclusion for reflections shadows etc, but since pathtracing is the holy grail for some, it can't be touched, at all...

Give it the relevance it really has. Little really.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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ROUBAL
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Hi,

I have always thought that Biaised versus unbiaised is a wrong debate.

What we need is efficiency. I mean both speed and realistic results. I don't care about the methods.

The reason : we all need to cheat with reality : I'm sure that even people who absolutely say that they want only unbiaised methods often use cut out trees or cut out persons on billboards and will require some shadow casters : unvisible objects casting shadows to fake the shadow of flat objects... although it is not an unbiaised method !

This shows that in the CG world, the master words to achieve realistic result are often "fake it" !

Why not taking advantage of the best side of each technology ? The important thing in my opinion is to give to the artists (who have many different styles and needs) as many tools as possible to create images at their will without the inherent limitation of one technology or the other. If some effect can be faked with succes with a gain of speed by using an unbiaised method, why not ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
GeoPappas
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ROUBAL wrote: I have always thought that Biaised versus unbiaised is a wrong debate.

What we need is efficiency. I mean both speed and realistic results. I don't care about the methods.
I totally agree with this sentiment. I couldn't care less what type of engine (biased, unbiased, GI, AO, etc) is used. I just want to see images that look great and render quickly.
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Proupin
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What is NOT a fake in 3D!
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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seujose
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Location: Brazil
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Proupin wrote:
seujose wrote:
necko77 wrote:it dosnt matter how much people will say "i dont need it", its ok, you dont need it, but stop spaming here what you dont want,
its better to write what you want on some other topic, capishi :) be constructive, not destructive ;)
We will get this cos its very needed for many octane users :)
ok, this topic is becoming a flame.
Until now we were talking productively.
I'm talking about my priorities. things that need more attention during the development.
carbon wrote: The reason i read and post in this topic is, i wanted express my discordant opinion about requests for biased rendering options in Octane..
Do you think Carbon is a spammer?
search in previous posts.
someone called someone spammer? just because he gave his opinion?
we're talking about features that should be or not priority during development. this is very important.
if you do not want to argue, do not know what we're talking about, or do not have time to suggest something useful, please do not post
thanks
I think you've perhaps missed the three emoticons he used in order to not sound harsh and be cool... cause what he's saying is true and happens here more often than not; that is, just plain debunking other peoples ideas.

How many times have I read "wait, but if Octane had this, it wouldn't be unbiased anymore!!!!" in reaction to some pal's request. This proves the spamming nature of the troller, who in the rush of the moment always forgets that Octane does come with the most impressive biased render solution speed wise, directlighting... (e.g. carbons first post)......... the same goes for features that COULD be implemented in pathtracing, like IES or Object exclusion for reflections shadows etc, but since pathtracing is the holy grail for some, it can't be touched, at all...

Give it the relevance it really has. Little really.
I do not miss the emoticons. In reality they do not make any difference.
Necko77 said: "You are being disruptive, his opinion is different than mine and should be ignored. Please stop posting here and go to another topic.
Admit ... what need that? We are discussing this topic for several posts. Everyone gave his opinion. Several people said they prefer the developers improving pathtracing over directlight. Why I can not say I prefer the opposite?
I speak of things that are important to MY business. SPEED.
Yes, I will continue to give my opinion and asking for more attention to directlight. Those who prefer path should do the same and build your arguments.
I do not care about the method ... I want a good relationship speed / quality. And purists will forgive me, but getting those quality (my first post) in 20 seconds is a real revolution ...
Please do not ask me to stop trying to improve the method that I think is the most effective.
Sorry for the long post, but I had to clarify this
Win7 x64 - Phenom II X6 - ECS GTX460 - 4Gb RAM
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seujose
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Proupin wrote:What is NOT a fake in 3D!
that's what I'm talking about!
I share the same opinion.
Win7 x64 - Phenom II X6 - ECS GTX460 - 4Gb RAM
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seujose
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Let's stop this flame ...
We're here to talk about technical matters.
Right?
So let's start doing this ;)
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mlody47
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Weird talk here....

Lets just wait till they finish the v.1.0 ..... ...and then we can talk about more stuff..

More important than GI ( which in case of OCtane and its pathtracing is totally useless ) is like "1000" Options which they will implement soon.

Thats my opinion
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Method
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Location: Czech Republic

DirectLight like me. I would only add an option to alpha channel.

That is all.
ASUS P6X58D-E / Nvidia GeForce GTX 780 / 24GB Ram (DDR3) / i7 950 (OC4.2Ghz-without HT) / Windows 7 x64 / and million cooling fans :)

VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
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