GI Fake

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Elvissuperstar007
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Hello! Is it possible in future to make fake global illumination function, for the engine of direct light ?
is similar in KeyShot 2.
Last edited by Elvissuperstar007 on Sat Jan 22, 2011 1:08 pm, edited 1 time in total.
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Elvissuperstar007
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the screenshot shows that without such a fake can not do.
or add radiosity
or ambient light
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Stromberg90
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o.O

Cant realy see the point of this.
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face
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Radiosity, ambient light...
Sounds for me as an based renderer.
Maybe it´s better to switch to IRay to become that all...

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Elvissuperstar007
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this will give a good result in rendering direct light
for interior very helpful

I just asked, is it possible in future to improve the way of direct light
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necko77
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+1
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Yes!
Pathtracing is very slow for animation,etc...
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Alphashadows on Direct would also be good ;)
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VFX/CGI, Animation for documentary movies, Music videos, Products renderings, Advertising....3D/2D (small production)
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carbon
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-1

this is unbiased render engine and it should remain unbiased
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Elvissuperstar007
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carbon wrote:-1

this is unbiased render engine and it should remain unbiased

in your comment is no logic! direct lighting, too, became unbiased? it is very useful for animation

how long will you render the animation physics engine RLT-Path ( unbiased )? one frame of 7:00

unbiased is the Path Trace but not direct light
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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