matej wrote:seujose wrote: implement a global illumination in direct light
Then it's not directlight anymore.
Pathtracing exteriors in daylight mode is already very fast. The problem of pathtracing are small and / or hard to find light sources. Speed will come with the new GI kernel (alongside with proper refraction, dispersion...), so that should be the primary focus of development.
seujose wrote:Someone here bought this software for its ability to render in pathtracing?
Of course, what else?
I think I made a mistake when I bought this software.
"Why You'll Love It?
Not only is Octane Render fast, But It Is Completely interactive Which Allows you to work with your scene in ways That Were not Possible in the past. Edit the lighting, materials, camera settings, depth of field, etc.. in real time with instant feedback on the results. It Allows you to work at the speed of your imagination. Will you feel more like a photographer exploring your scene. It makes fun rendering again. "
This is really possible. Until now I was working well, almost in real time. External light and Environment Maps are great. Extremely fast. All this in direct light mode, of course.
See these images

Ok, the tv is horrible
I think they are alright.
Is enough for me.
Now look at the render time...
Surely, I do not need pathtracing...
But when I started working with interior light in the scene ... The whole thing showed big problems ...

I want a solution that offers a interior light scene with quality.
There is a solution for my needs? I do not care about which algorithm to use. I think as a layman.
If it works, okay!