ICE

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mlody47
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AWESOMENESS! :)
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www.behance.net/mlody47
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face
Octane Plugin Developer
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Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Have written a new Compound which gives me the position, tangent, normal and binormal from a curve back.
It´s nearly the same as the buildin UVtoLocation compound, but mine divide the curve by lenght.
With an input of 0.5 i become the middle of the curve back and not, like the UVtoLocation compound, where the controlpoints are located.
The output goes to a parallel transport algorythm. That has the plus, that the normals never flip.

The Background from this test is to export perfect strands for Octane ;)


face

[vimeo]http://www.vimeo.com/19312008[/vimeo]
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r4ytrace
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very nice
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mlody47
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Face !!
Its sooooooo goood to have You here.

+1000 from me :D
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face
Octane Plugin Developer
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And here is what you get, when it´s done ;)
Now I will spend time for the normals *arghhhh

face
strand1.png
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face
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Next try after some problems.
Now its time to work on the normals...

face
Attachments
strands.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
PeterCGS
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face wrote:And here is what you get, when it´s done ;)
Now I will spend time for the normals *arghhhh

face
strand1.png
This one is awesome! :) Very cool work!
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
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face
Octane Plugin Developer
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Normals should work now...
2.4mio triangles ;)

face
Attachments
strands.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
andrian
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Nice one, but what about intersections?? Can you avoid them?
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Making of : pool scene - part1
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face
Octane Plugin Developer
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Joined: Sat Mar 06, 2010 2:10 pm
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If you can code a collision detection in ICE, yes ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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