
ICE
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
AWESOMENESS! 

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Have written a new Compound which gives me the position, tangent, normal and binormal from a curve back.
It´s nearly the same as the buildin UVtoLocation compound, but mine divide the curve by lenght.
With an input of 0.5 i become the middle of the curve back and not, like the UVtoLocation compound, where the controlpoints are located.
The output goes to a parallel transport algorythm. That has the plus, that the normals never flip.
The Background from this test is to export perfect strands for Octane
face
[vimeo]http://www.vimeo.com/19312008[/vimeo]
It´s nearly the same as the buildin UVtoLocation compound, but mine divide the curve by lenght.
With an input of 0.5 i become the middle of the curve back and not, like the UVtoLocation compound, where the controlpoints are located.
The output goes to a parallel transport algorythm. That has the plus, that the normals never flip.
The Background from this test is to export perfect strands for Octane

face
[vimeo]http://www.vimeo.com/19312008[/vimeo]
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
very nice
http://www.soundcloud.com/raytrace ------------------- http://myspace.com/raytrace
Face !!
Its sooooooo goood to have You here.
+1000 from me
Its sooooooo goood to have You here.
+1000 from me

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
And here is what you get, when it´s done 
Now I will spend time for the normals *arghhhh
face

Now I will spend time for the normals *arghhhh
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Next try after some problems.
Now its time to work on the normals...
face
Now its time to work on the normals...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Normals should work now...
2.4mio triangles
face
2.4mio triangles

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Nice one, but what about intersections?? Can you avoid them?
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
If you can code a collision detection in ICE, yes 
face

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578