Octane just closes whenever I delete a geometry node.

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arexma
Licensed Customer
Posts: 61
Joined: Fri Apr 30, 2010 10:48 pm
Location: Austria

I am growing a beard here :D

I had to change some geometry and it is a rather high poly scene (3.7mio faces).
So naturally loading takes some time.

If I pause the engine and delete the node octane closes.
If I load the new geometry and delete the old node, octane closes.
If I disconnect all materials and delete the node octane closes.
If I load the new geometry, rewire all nodes and try to delete the old node - octane closes.

I doubt I´ll save all nodes, make a new scene, import new geometry and reload all nodes - I would expect to be able to ram new geometry into an existing project.
Am I doing it wrong or is it a bug?
:D
[email protected]|GTX 470@750/[email protected]|ASUS P5Q-D|8GB-DDR2|Win7x64 Pro|Ubuntu 10.10 x64|CUDA 3.21|FW 285.38|Octane 252|Blender 2.59b
arexma
Licensed Customer
Posts: 61
Joined: Fri Apr 30, 2010 10:48 pm
Location: Austria

Just tried it in .241

Node'b'gone, load new one, save, back to .242.

[x] Bug
[email protected]|GTX 470@750/[email protected]|ASUS P5Q-D|8GB-DDR2|Win7x64 Pro|Ubuntu 10.10 x64|CUDA 3.21|FW 285.38|Octane 252|Blender 2.59b
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

it's been noted in the release thread. And yeap it only happens in 2,42 not in any prior version, but I think that Abstrax said that he found the lemming that was causing it so expect it to be fix
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
arexma
Licensed Customer
Posts: 61
Joined: Fri Apr 30, 2010 10:48 pm
Location: Austria

awww. and i thought i finally get to report a bug :D
Bad luck, for what I know the dev team it´s fixed by now already too =P

Anyways, I started to go with, what we here call politically incorrect "the russian method", and simply overwrite the .obj as I only had to tweak some geometry and left materials untouched.
[email protected]|GTX 470@750/[email protected]|ASUS P5Q-D|8GB-DDR2|Win7x64 Pro|Ubuntu 10.10 x64|CUDA 3.21|FW 285.38|Octane 252|Blender 2.59b
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

:D sometimes I think they just go out of their way to create some bugs so we can have fun hunting them down, 'cause as you said most of the time they are fixed even before someone points the out ;)
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Sorry for the trouble, but it will be fixed with pre-beta 2.43. It was a problem I introduced with the fix of another crash bug...

For removing the node you can use version pre-beta 2.41 instead and then continue working with pre-beta 2.42. Having two versions on your hard drive does no harm ;)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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