Have a GTX 470 running on a quad core phenom with 8GB ram and am absolutely blown away
by how fast this is. Takes about 18 seconds for a relatively complex model with full DOF and HDRI illumination
to be "ready" for compositing. Could let it go longer, but..why, if the results are already spectacular?
A few questions that I can't seem to find the answers to:
1.) Is animation supported in the demo? Will it ever be supported? I'd really like to evaluate how animation looks, with motion blur, etc. Why is this not supported in the demo? SUPREMELY dissapointing, considering the potential octane has.
2.)Is displacement mapping supported?
3.)Is there anything equivalent to a matte/shadow material? i.e. an object that only casts and receives shadows, in order to act as "stand in" geometry on which the scene geometry is projected?
4.) How viable is octane for an animation pipeline? For example, if you were to do live action integration: what kinds of passes
is octane able to break out? Alpha/diffuse/z-depth/etc. Someone previously mentioned only alpha was supported at this time, how updated is that information and has anything changed as of version 1.022 beta 2.2?
thanks in advance!
-dan
