full moon (wip)

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tubel
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Joined: Mon Aug 30, 2010 9:30 am
Location: Romania
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so here is a wip i`m working on from time to time.
i haven`t decided yet what texture i will use for the wall and the floor.
any hints, comments, beers are welcomed :D
all the modeling was done in cinema4d
Attachments
fullmoon.png
Win 7 Ultimate x64 | AMD Phenom II x4 810 2.60 Ghz | 8Gb Ram DDR3 | Archicad 16, Sketchup, Moi3d
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dave62
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nice girl but a lil strange position of her hands.
is she completely rigged?

keep up

dave
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
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->Octane 2.44/ Blender2.5x
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tubel
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yep, she`s rigged. that was as close as i could get to reality before the skin was overlapping.
Win 7 Ultimate x64 | AMD Phenom II x4 810 2.60 Ghz | 8Gb Ram DDR3 | Archicad 16, Sketchup, Moi3d
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dave62
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i like the way how the silhouette is lit on the upside and the "volume" of her is visible on the downside.
maybe you can push that nice effect further playing with the light and tonemapping..

nice model!
polycount? did you start her from scratch poly by poly?


regards dave
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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yoyoz
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Location: Belgium

I see a black material that you should set to full transparency too :-)
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Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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tubel
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Location: Romania
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@dave62
well the polycount is 1.2 mil (the hair is the problem)
the woman was exported from poser fully rigged to cinema4d
the hair was the only modeling i`ve done

@yoyoz
sorry for my mistake :D that material is gone now.
Attachments
fullskin.png
Win 7 Ultimate x64 | AMD Phenom II x4 810 2.60 Ghz | 8Gb Ram DDR3 | Archicad 16, Sketchup, Moi3d
takuapa125
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Posts: 26
Joined: Mon Oct 25, 2010 3:22 am

nice girl & Model
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