Non-offical Blender 2.56 plugin

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
User avatar
yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

@ everyone: I've posted a release that should work on all buids, using the 'old' method for accessing materials. Please give feedback for every type of object.

@ Geopapas: I've been using around 20 versions since 2.56a, so I've a different perception about what's new and not :-)

@ Qtoken : yes, Enrico has no time to run after changes, and yes there's no point not getting latest build when using a beta

@ Steveps3 : 34454 is old, I'm using 34480 at the moment :-) I do my best to support you, but my developement is driven by the version I use

@ Dave62 [private] : uncheck 'smooth' for your curve materials in Octane, that should do the trick.

some technical background about my understanding of the problem: during export the script gets from blender a copy of the object prepared for endering (with for instance modifiers applied and precisions levels for rendering, not viewing. With latest builds, materiasl are accessible for any type of object but 'META'. With older versions, some other kind of objects don't have their materials exposed on the prepared object. The patch uses materials from source object instead of transformed object. It may lead to problems if materials are affected by transforms, but this needs more testing than I can do alone.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
User avatar
yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

BTW, don't go for latest build, everything is broken!
Stay below 34480 until I can fix.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
User avatar
steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

34454 is not old. I only downloaded it 2 days ago. I would suspect that with the nature of ubuntu, the developers bash out releases for it more often. The version I hve was the latest windows 7 64 bit release at the time. Plus the script didn't work for the standard 2.56a release.

You really need to concentrate on the actual release version of blender rather than SVN releases. It is the release version that most people will have and it is the release version that should work. There is no point having 20 versions of the exporter script which work with different versions of blender.

at work now so I won't be able to test any more until tonight.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
User avatar
thwak
Licensed Customer
Posts: 172
Joined: Sat Feb 06, 2010 2:20 am

Lionel,

First off, THANK YOU for this great plugin!

I am getting an error message when I try to render (see screenshot below). Using 2.56a and 0.84 on Win32.

Have I entered the Matrix? :lol:

UPDATE: 0.85 results in exact same behavior and error message in console.
Attachments
OctanePluginErrorMsg.jpg
Last edited by thwak on Tue Jan 25, 2011 8:43 am, edited 1 time in total.
Ubuntu 9.10 x64 | GTS 240 | 260.19.44 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb| Blender 2.56a/latest Yoyoz plugin
WinXP32 | GTS 240 | 266.58 drivers | 3.0 Toolkit | Dual-Core 2.4 GHz | 4Gb | Blender 2.56a/latest Yoyoz plugin
User avatar
steveps3
Licensed Customer
Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Sorry, that came across a bit snarly. It wasn't meant to be.

I do think that maybe your release stategy is starting to get a bit out of hand. Don't relese a new version of the exporter until it has been tested as well as it can be. I am always here to help you do some testing and I am sure that there are other which would be willing be become testers.

It is better to release fewer versions that are 100% than to throw out a version every few days which has people complaining on the forum.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
User avatar
tommy5
Licensed Customer
Posts: 19
Joined: Thu Jan 28, 2010 11:35 am
Location: Croatia
Contact:

Thanks yoyoz!

Keep up the good work!
Cheers!
tommy
Win 7 32bit | Core 2Duo E6550 @ 2,33GHz | 4GB | Geforce GTX260 Core 216
User avatar
yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

@ thwak: please ensure that youre not into the situation shown in the screenshot below. At the moment the 2 names must match because the UI requires the 'Camera2' stuff while the exporter the 'Camera' one. I'm working on it.
Capture-42.png
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
User avatar
gaua
Licensed Customer
Posts: 29
Joined: Sun Jul 11, 2010 7:37 am

steveps3 wrote:
I do think that maybe your release stategy is starting to get a bit out of hand. Don't relese a new version of the exporter until it has been tested as well as it can be. I am always here to help you do some testing and I am sure that there are other which would be willing be become testers.

It is better to release fewer versions that are 100% than to throw out a version every few days which has people complaining on the forum.
I do not agree. It is non-official plugin and WE are testers(anyone who is using it).
If someone is complaining to it than he should use enricocerica's plugin(or older version yoyoz).
Yoyoz's strategy fits me because we have so much progress compare to official release.
Q6600 || 8GB || GTX460 || 768MB || Win7 64x || Rhino, Blender, Softimage
User avatar
yoyoz
Licensed Customer
Posts: 451
Joined: Sat Dec 25, 2010 9:59 am
Location: Belgium

steveps3 wrote:Sorry, that came across a bit snarly. It wasn't meant to be.

I do think that maybe your release stategy is starting to get a bit out of hand. Don't relese a new version of the exporter until it has been tested as well as it can be. I am always here to help you do some testing and I am sure that there are other which would be willing be become testers.

It is better to release fewer versions that are 100% than to throw out a version every few days which has people complaining on the forum.
No worries Steve, but you're missing an important point: I release new versions as soon as I can as every user here is considered as a tester. I'm sorry if some don't feel comfortable with that but the truth is they're using a beta modeler with a beta exporter to a beta render engine. Just you and me can't test all features and ensure they're all working before releasing - I definitely need users having problems for fixing them.

Don't forget that if I break something important you still can roll back to a previous version you were happy with. My goal is to have the exporter working for the version I'm using, which is just a nighly automatic build from the svn. I'm happy to maintain backward compatibility with 2.56a as much as I can, but this is not my focus.
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
User avatar
gaua
Licensed Customer
Posts: 29
Joined: Sun Jul 11, 2010 7:37 am

yoyoz wrote:
steveps3 wrote: No worries Steve, but you're missing an important point: I release new versions as soon as I can as every user here is considered as a tester. (...) I definitely need users having problems for fixing them.

Don't forget that if I break something important you still can roll back to a previous version you were happy with.
Whoa! The same thoughts at the same time :P
Q6600 || 8GB || GTX460 || 768MB || Win7 64x || Rhino, Blender, Softimage
Post Reply

Return to “Blender”