Vertex Color Mapping Incorrectly

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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ScottGelber
Licensed Customer
Posts: 29
Joined: Wed Sep 21, 2016 3:07 pm

Likely more ignorance than a bug, but my vertex color map is mapping incorrectly in the live viewer.

image: left = correct, right = incorrect

What is the correct workflow?
Attachments
vertex.png
ScottGelber
Licensed Customer
Posts: 29
Joined: Wed Sep 21, 2016 3:07 pm

2026.3 Build 1.9.3

Yes, I tried the attribute node. (Followed a Silverwing tutorial)
ScottGelber
Licensed Customer
Posts: 29
Joined: Wed Sep 21, 2016 3:07 pm

Example Scene
Attachments
example.zip
Example.c4d
(738.41 KiB) Downloaded 13 times
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bepeg4d
Octane Guru
Posts: 10637
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,

Thanks for sharing the scene.

Please have a look at this solution:
example_b.c4d.zip
(900.06 KiB) Downloaded 13 times
I have used the C4D "Convert Vertex Map" command to split the Vertex Color tag into three Vertex Map tags for R, G, B channels, then used a Channel merger node to reconnect the three float vertex maps into one:
IMG_8583.jpeg
ciao,
Beppe
ScottGelber
Licensed Customer
Posts: 29
Joined: Wed Sep 21, 2016 3:07 pm

Ahh, wonderful.
Thank you for your help.

Grazie.
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