Attribute node returns flat white on xpTrail per-vertex color regardless of Name field

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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swilkerson101
Licensed Customer
Posts: 25
Joined: Sun Jul 26, 2015 2:46 pm

Hello I'm trying to get my XPtrails to have the same texture and color as my particle emitter, but the attribute node returns flat white on xpTrail per-vertex color regardless of Name field, while W coordinate/Gradient map on the same geometry renders correctly. Is there a bug or any reason why this function still does not work. I looked in the forums and the last post about this subject was over a year ago. Has there been a fix to this problem, or is this something I need to talk to INSYDIUM about? I have attached my project file below.

Cinema 4D 2025.3.3
Octane version: 2026.3 Build 1.9.3
Windows
GTX 5090
96 Gig Ram
AMD Ryzen 9 9950X3D
Attachments
XP Trail Error.zip
(233.97 KiB) Downloaded 5 times
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bepeg4d
Octane Guru
Posts: 10616
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,

I suspect that the issue is caused by Chinese name attribute:
IMG_8263.jpeg
Trail color works ok here with english name attribute:
IMG_8262.jpeg
ciao,
Beppe
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