Passes and AOVs

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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HHbomb
Licensed Customer
Posts: 1437
Joined: Wed Jun 30, 2010 8:45 pm
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HI,

I was using denoised lighning pass in AOV in max slate editor, but it seems that it dooesn't update properly. When I use the Octane node editor, all seems to be fine....
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

HHbomb,
It looks like it’s working on my end. Could you show me a node structure video you created?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
Licensed Customer
Posts: 1437
Joined: Wed Jun 30, 2010 8:45 pm
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Hi Paride ! It seems that it is a problem with cloning nodes in Slate Material Editor...
If I create nodes it seems to work, but when I'm lazy and I clone a group of nodes and change just for exemple the light number, it don't work.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
Octane Guru
Posts: 3992
Joined: Fri Sep 18, 2015 7:19 am

Hi HHbomb,
I tried cloning the AOV nodes, but I can't seem to reproduce the issue. I'm probably doing something different than you. Any chance you could record a quick video showing your workflow? That'd help me figure out what's going on.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
Licensed Customer
Posts: 1437
Joined: Wed Jun 30, 2010 8:45 pm
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pfff can't reproduce on a simple file... :roll:
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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