I'm trying the Octane demo (OctaneRender_Demo_2026_2_for_3dsmax_v26.6.exe) for 3ds max 2026 and ran into some issues:
1. RGB Image sequence playback rate value is stuck at 1.0. I tried setting it to 0.5, 2.0, 3.0 - any value will pop back to 1.0 once I scrub the timeline. Demo limitation or random bug?
2. And when I set start frame to 50 and enable Loop, the first 50 frames are simply holding, instead of expected result of frames being wrapped around to start (animation on all frames). I can mitigate this by setting start frame to (minus full sequence length minus start frame I want), but feels a bit superfluous.
3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
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- paride4331

- Posts: 3975
- Joined: Fri Sep 18, 2015 7:19 am
Hi HenrikBC,
Could you please check the issue using this updated version of the demo?
https://render.otoy.com/plugindownloads/54/97/47/46/OctaneRender_Demo_2026_2_for_3dsmax_v26.7.exe
If the issue still persists, could you share a scene where it occurs so we can reproduce it?
Regards
Paride
Could you please check the issue using this updated version of the demo?
https://render.otoy.com/plugindownloads/54/97/47/46/OctaneRender_Demo_2026_2_for_3dsmax_v26.7.exe
If the issue still persists, could you share a scene where it occurs so we can reproduce it?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331

- Posts: 3975
- Joined: Fri Sep 18, 2015 7:19 am
Hi HenrikBC,
Send me a WeTransfer-like link in a private message (PM).
Regards
Paride
Send me a WeTransfer-like link in a private message (PM).
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331

- Posts: 3975
- Joined: Fri Sep 18, 2015 7:19 am
Hi HenrikBC,
I’m not sure I completely got your issue, but I tested it and everything seems fine on my side.
Regards
Paride
I’m not sure I completely got your issue, but I tested it and everything seems fine on my side.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride
In your own example scene, try doing the following:
1. Set your Image RGB "Seq. playback rate" option to anything other than 1.0 - and drag the time slider. When I do it, the playback rate snaps back to 1.0 (instead of 2.0, 0.5, etc.).
2. Set start frame to 50 and enable Loop - and drag the time slider. In my case, the first 50 frames are simply holding, instead of looping (which is what they should be doing).
Do you get the same results?
In your own example scene, try doing the following:
1. Set your Image RGB "Seq. playback rate" option to anything other than 1.0 - and drag the time slider. When I do it, the playback rate snaps back to 1.0 (instead of 2.0, 0.5, etc.).
2. Set start frame to 50 and enable Loop - and drag the time slider. In my case, the first 50 frames are simply holding, instead of looping (which is what they should be doing).
Do you get the same results?
- paride4331

- Posts: 3975
- Joined: Fri Sep 18, 2015 7:19 am
Hi HenrikBC,
Here's for you.
Regards
Paride
Here's for you.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331

- Posts: 3975
- Joined: Fri Sep 18, 2015 7:19 am
Hi HenrikBC,
You're right, something seems to have gone wrong. I've reported the issue to the developers.
Regards
Paride
You're right, something seems to have gone wrong. I've reported the issue to the developers.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid