I'm trying the Octane demo (OctaneRender_Demo_2026_2_for_3dsmax_v26.6.exe) for 3ds max 2026 and ran into some issues:
1. RGB Image sequence playback rate value is stuck at 1.0. I tried setting it to 0.5, 2.0, 3.0 - any value will pop back to 1.0 once I scrub the timeline. Demo limitation or random bug?
2. And when I set start frame to 50 and enable Loop, the first 50 frames are simply holding, instead of expected result of frames being wrapped around to start (animation on all frames). I can mitigate this by setting start frame to (minus full sequence length minus start frame I want), but feels a bit superfluous.
3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
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- paride4331

- Posts: 3960
- Joined: Fri Sep 18, 2015 7:19 am
Hi HenrikBC,
Could you please check the issue using this updated version of the demo?
https://render.otoy.com/plugindownloads/54/97/47/46/OctaneRender_Demo_2026_2_for_3dsmax_v26.7.exe
If the issue still persists, could you share a scene where it occurs so we can reproduce it?
Regards
Paride
Could you please check the issue using this updated version of the demo?
https://render.otoy.com/plugindownloads/54/97/47/46/OctaneRender_Demo_2026_2_for_3dsmax_v26.7.exe
If the issue still persists, could you share a scene where it occurs so we can reproduce it?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid