Can the vector displacement map be applied in Octane Render for 3ds max?
Does anyone have or could provide me with a reference?
Because VDM is used in other software like Cinema 4D and when rendering with Octane Render for C4D.
They talk about creating ocean water, and how to easily create ocean water in CR.
Thanks if anyone can help me with this.
I'm not sure if I can attach the video link as a reference; I don't want to be limited in my use of this forum.
VECTOR DISPLACEMENT MAP
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- Pelana001_1

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- Pelana001_1

- Posts: 30
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After watching several videos on creating ocean water, only one explained how to create ocean water in OctaneRender using a Vector Displacement Map texture.
Autodesk provides this map and a tutorial on how to create ocean water.
I hope the OctaneRender team doesn't censor me for sharing this image and the simple steps for creating water in CR.
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_for_3ds_max_ax_shading_ax_ocean_displacement_html
Thanks to the OR team and parid4331 for their patience.
A simple EXR image can achieve incredible results; the key is obtaining more EXR images, like the one provided by Autodesk, to create different ocean water features.
It's a texture similar to Phoenix FDOceanTex, the colors change from the texture.
Autodesk provides this map and a tutorial on how to create ocean water.
I hope the OctaneRender team doesn't censor me for sharing this image and the simple steps for creating water in CR.
https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_for_3ds_max_ax_shading_ax_ocean_displacement_html
Thanks to the OR team and parid4331 for their patience.
A simple EXR image can achieve incredible results; the key is obtaining more EXR images, like the one provided by Autodesk, to create different ocean water features.
It's a texture similar to Phoenix FDOceanTex, the colors change from the texture.
- Attachments
-
- oceanshape_0000.zip
- Texture Vector Displacement Map
- (3.47 MiB) Downloaded 13 times
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- paride4331

- Posts: 3952
- Joined: Fri Sep 18, 2015 7:19 am
Hi Pelana001_1,
One limitation of this texture is the level of customization it offers based on your specific needs. In this case, you can use a turbulence noise texture, which allows the texture to be easily scaled and adjusted while remaining very lightweight, since it is procedurally generated.
Regards
Paride
One limitation of this texture is the level of customization it offers based on your specific needs. In this case, you can use a turbulence noise texture, which allows the texture to be easily scaled and adjusted while remaining very lightweight, since it is procedurally generated.
Regards
Paride
- Attachments
-
- noise.zip
- (3.18 MiB) Downloaded 12 times
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- Pelana001_1

- Posts: 30
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Hi parid4331, you're right, for creating ocean guides without being able to use the phoenixFDOceanTex map, it's a good option.
That's correct, the turbulence option improves the results.
Thanks for your input.
That's correct, the turbulence option improves the results.
Thanks for your input.
Windows 11 Pro for Workstations x64, Ryzen 5950x, 128 Gb ddr4 Bus 3600 mghz, Noctua NH-D15, M2 1 Tb SSD WD Black SN850X NVMe 7300 mbps, 8 SSD HP S650 1 TB, 1 RTX A4000, power source Corsair 850 w Platinum Series, mb X570 wifi plus Asus