OctaneRender® 2026.2 for 3ds max® v26.7 - 3dsMax 2027 support

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coilbook
Licensed Customer
Posts: 3139
Joined: Mon Mar 24, 2014 2:27 pm

There is a bug. When the scene is reopened octane auto adds xyz to uvw to projection. If you clear projection to none and reopen the scene it will go back to xyz
Texture wood> Amount> input B > Projection


The scene is attached.
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bug xyz.rar
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bug.jpg
neonZorglub
OctaneRender Team
Posts: 1077
Joined: Sun Jul 31, 2016 10:08 pm

coilbook wrote: Thu Apr 30, 2026 2:17 am There is a bug. When the scene is reopened octane auto adds xyz to uvw to projection. If you clear projection to none and reopen the scene it will go back to xyz
Texture wood> Amount> input B > Projection


The scene is attached.
Hi coilbook,
Thank you for your scene.

It might comes from the "Auto set Mesh UV Projection" in Octane Preferences / Prev. Versions tab:
Try to disable it.

This automatic creation of a projection should be triggered when loading a scene saved with a version older than 2025.1 - 16.01
With current version 26.7, I can't reproduce your issue. because this scene was saved with 16.03. So if I clear the projection and re-save, the projection will stay empty..

Maybe you are using some older version, where the trigger test was not correct..
Anyway, disable "Auto set Mesh UV Projection" should fix this issue.

Thanks
coilbook
Licensed Customer
Posts: 3139
Joined: Mon Mar 24, 2014 2:27 pm

neonZorglub wrote: Thu Apr 30, 2026 3:37 am
coilbook wrote: Thu Apr 30, 2026 2:17 am There is a bug. When the scene is reopened octane auto adds xyz to uvw to projection. If you clear projection to none and reopen the scene it will go back to xyz
Texture wood> Amount> input B > Projection


The scene is attached.
Hi coilbook,
Thank you for your scene.

It might comes from the "Auto set Mesh UV Projection" in Octane Preferences / Prev. Versions tab:
Try to disable it.

This automatic creation of a projection should be triggered when loading a scene saved with a version older than 2025.1 - 16.01
With current version 26.7, I can't reproduce your issue. because this scene was saved with 16.03. So if I clear the projection and re-save, the projection will stay empty..

Maybe you are using some older version, where the trigger test was not correct..
Anyway, disable "Auto set Mesh UV Projection" should fix this issue.

Thanks
Thank you. Anyway to add an option set You lied to us moss to movable meshes only?
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