PhoenixFDOceanTex

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Pelana001_1
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Good evening OR team, I'd like to know if there's a way to extract the Phoenix maps or how to implement the maps in the image in 3ds Max 2027, since there's no official installer for Phoenix.

I understand there's no support for newer versions.

Does OctaneRender have any way to recreate the PhoenixFDOceanTex map? Because honestly, I only use that map for ocean rendering.

Thank you, OR team, if you could provide an answer.

Reference image attached.
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PhoenixFDOceanTex
PhoenixFDOceanTex
Maps.png (10.25 KiB) Viewed 102 times
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paride4331
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Hi Pelana001_1,
Ocean.zip
(947.9 KiB) Downloaded 3 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
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paride4331 wrote: Wed Apr 29, 2026 10:24 am Hi Pelana001_1,

Ocean.zip
PT.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Pelana001_1
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Hello paride4331, you are so kind to response quickly.

I was wondering if you know whether the Phoenix plugin is available for 3ds Max 2027, as I understand it's discontinued.

And if there's any way to mimic or simulate those parameters in the OR options.

Thank you so much.
Windows 11 Pro for Workstations x64, Ryzen 5950x, 128 Gb ddr4 Bus 3600 mghz, Noctua NH-D15, M2 1 Tb SSD WD Black SN850X NVMe 7300 mbps, 8 SSD HP S650 1 TB, 1 RTX A4000, power source Corsair 850 w Platinum Series, mb X570 wifi plus Asus
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paride4331
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Hi Pelana001_1 ,
The file contains a scene with an ocean map texture and particles, rendered using Octane Render.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Pelana001_1
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Thanks for sharing this Paris 4331 dinner; that's what I meant. The PhoenixFDOceanText map doesn't appear in the final render because I don't have the Phoenix plugin for 3ds Max 2027.

It's because the plugin has been discontinued for newer versions.

That's why I'm wondering if it's possible to recreate the realistic infinite water effect in OR. I know I can use OR's infinite plane, but the challenge lies in controlling the wind: speed, height, displacement, etc.
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No water and No PhoenixFDOceanText map
No water and No PhoenixFDOceanText map
Windows 11 Pro for Workstations x64, Ryzen 5950x, 128 Gb ddr4 Bus 3600 mghz, Noctua NH-D15, M2 1 Tb SSD WD Black SN850X NVMe 7300 mbps, 8 SSD HP S650 1 TB, 1 RTX A4000, power source Corsair 850 w Platinum Series, mb X570 wifi plus Asus
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Pelana001_1
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This image it's done with Inf. Plane and a simple material water and Noise Texture by OR in the option of Bump.
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Inf. Plane
Inf. Plane
Windows 11 Pro for Workstations x64, Ryzen 5950x, 128 Gb ddr4 Bus 3600 mghz, Noctua NH-D15, M2 1 Tb SSD WD Black SN850X NVMe 7300 mbps, 8 SSD HP S650 1 TB, 1 RTX A4000, power source Corsair 850 w Platinum Series, mb X570 wifi plus Asus
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paride4331
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Joined: Fri Sep 18, 2015 7:19 am

Hi Pelana001_1,
OceanTxt works fine, did you run the sim before to render?
Regards
Paride
01.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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