hi!
i want to use multiple uvs for a dual rest setup, so i have one uv called uv1 and another called uv2, which i want to blend in the shader.
how can i access these different uvs in the shader? it only grabs the standard uv, but i can't get these with different names.
thank you in advance!
multiple uvs
Moderator: juanjgon
You use the mesh uv projection. It has a selector for which uv to use for the connected texture.
Note that in houdini the naming is @uv @uv2 and @uv3 (a little confusing)
Note that in houdini the naming is @uv @uv2 and @uv3 (a little confusing)
Happy Rendering!
Dom - Octane Houdini QA Engineer
Btw did you know Octane has a discord? https://discord.gg/F4WENTG
It's a great place to get very fast feedback or support from me and other Octane Houdini users.
I'd highly recommend it!
Dom - Octane Houdini QA Engineer
It's a great place to get very fast feedback or support from me and other Octane Houdini users.
I'd highly recommend it!

