I am trying to create a glitter type material using a flakes node connected to the normal channel of a material.
How can I increase the strength of the effect? When I use a normal map image I can bump up the power, but there's no power setting on the flakes node.
increasing flakes strength
Moderators: ChrisHekman, aoktar
Hi,
You can try with new "NormalMap(MX)" node, with Flakes in the "in " pin, and a FloatTexture in the "Scale" pin, so you can enter values greater than 1: ciao,
Beppe
You can try with new "NormalMap(MX)" node, with Flakes in the "in " pin, and a FloatTexture in the "Scale" pin, so you can enter values greater than 1: ciao,
Beppe
Something else to consider might be to separate the flakes to their own layer for even more control.
See Silverwings video on car paint materials:
https://www.youtube.com/watch?v=4BBQGaqeuqw
See Silverwings video on car paint materials:
https://www.youtube.com/watch?v=4BBQGaqeuqw
C4D R2026 + Octane 2026.1 | Windows 11 Pro | 128 gb ram | 1 x RTX5090

