Hi ,
I have an osl shader / projection that was working fine on the last 3 betas of octane for blender 4.5.
When I loaded the scene and gone to world node shaders for some edit it lead to crash.
tried a few things and then I recreate the environment in a temporary scene.
when i finished and wanted to add my projection OSL that flatens ground, like a half dome projection
when i connected and compiled the shader blender crashed again.
I attached some things like osl shader and the picture that show the crash as i coonected uv projection out to projection in.
If you guys need anything else from me , please ask.
OSL Projection node leads to crash
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G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- linograndiotoy

- Posts: 1435
- Joined: Thu Feb 01, 2018 7:10 pm
OSL related nodes need several fixes, due to the changes in Blender 5.0 APIs.
