Getting a fair amount of crashing with this build and C4D 2026.1. Tricky for me to pinpoint. In one scene I had some bad geometry that I removed and that seemed to fix it, in another scene though I'm getting a few crashes while rendering in the picture viewer.
Please let me know how I can better help squash these bugs!
Octane 2026.1 for Cinema4D - v1.8.1
Moderators: ChrisHekman, aoktar
- ChrisHekman

- Posts: 1096
- Joined: Wed Jan 18, 2017 3:09 pm
Can you share a crash scene with us? If its big you can just delete everything that doesnt crashastrofalcon wrote: Thu Dec 11, 2025 4:22 pm Getting a fair amount of crashing with this build and C4D 2026.1. Tricky for me to pinpoint. In one scene I had some bad geometry that I removed and that seemed to fix it, in another scene though I'm getting a few crashes while rendering in the picture viewer.
Please let me know how I can better help squash these bugs!
Hello, I’m having a small issue after reopening my scene that was created with a 2025 version. I’m experiencing slowdowns and occasional crashes. The log shows several errors, and I would like to know how to fix or rebuild the materials that are causing the problem.
Here is a copy of the log:
Started logging on 12.12.25 16:51:39
OctaneRender Studio+ 2026.1 (15000009)
initOCIOconfig cfgFile: OCIO_ENV:
disableAllDevices
VRAM used/free/max:0Kb/31.842Gb/31.842Gb Out-of-core used:0Kb RAM used:24.756Gb total:127.897Gb OpenGL free/total:0/0
--------------------------- EXPORT LOG ---------------------------
Export materials time= 140289.321 ms
Collect objects time= 54.674 ms
Mesh creation time = 9015.656 ms.
Tried to access pin via an invalid ID P_TRACE_SETS (2637)
Tried to access null node pin
Can't write string to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFC73CB1DD0)
Tried to access pin via an invalid ID P_SHADOWS_EXCLUDE (2721)
Tried to access null node pin
Can't write string to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFC73CB1DD0)
Tried to access pin via an invalid ID P_SHADOWS_REINCLUDE (2722)
Tried to access null node pin
Can't write string to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFC73CB1DD0)
Api update time: 9.242 ms.
VRAM used/free/max:15.746Gb/12.782Gb/31.842Gb Out-of-core used:0Kb RAM used:65.617Gb total:127.897Gb OpenGL free/total:0/0
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
Here is a copy of the log:
Started logging on 12.12.25 16:51:39
OctaneRender Studio+ 2026.1 (15000009)
initOCIOconfig cfgFile: OCIO_ENV:
disableAllDevices
VRAM used/free/max:0Kb/31.842Gb/31.842Gb Out-of-core used:0Kb RAM used:24.756Gb total:127.897Gb OpenGL free/total:0/0
--------------------------- EXPORT LOG ---------------------------
Export materials time= 140289.321 ms
Collect objects time= 54.674 ms
Mesh creation time = 9015.656 ms.
Tried to access pin via an invalid ID P_TRACE_SETS (2637)
Tried to access null node pin
Can't write string to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFC73CB1DD0)
Tried to access pin via an invalid ID P_SHADOWS_EXCLUDE (2721)
Tried to access null node pin
Can't write string to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFC73CB1DD0)
Tried to access pin via an invalid ID P_SHADOWS_REINCLUDE (2722)
Tried to access null node pin
Can't write string to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFC73CB1DD0)
Api update time: 9.242 ms.
VRAM used/free/max:15.746Gb/12.782Gb/31.842Gb Out-of-core used:0Kb RAM used:65.617Gb total:127.897Gb OpenGL free/total:0/0
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
could not pick, because the geometry has changed and rendering is paused
I noticed an issue with my older scenes, especially at the final render stage. When I kept my presets with MID or Z passes enabled, the render would crash. Since then, I’ve only been getting errors and crashes in the Live Viewer, but with a bit of patience, I’m managing to keep going on this project.
- astrofalcon

- Posts: 35
- Joined: Wed Apr 26, 2017 4:32 am
- Contact:
Indeed! I'll try and narrow it down within a simple C4D scene and send it over!ChrisHekman wrote: Fri Dec 12, 2025 1:04 pmCan you share a crash scene with us? If its big you can just delete everything that doesnt crashastrofalcon wrote: Thu Dec 11, 2025 4:22 pm Getting a fair amount of crashing with this build and C4D 2026.1. Tricky for me to pinpoint. In one scene I had some bad geometry that I removed and that seemed to fix it, in another scene though I'm getting a few crashes while rendering in the picture viewer.
Please let me know how I can better help squash these bugs!