Texture Displacement rendering white if I enable network rendering

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KonstantinosD
Licensed Customer
Posts: 66
Joined: Sun Dec 13, 2015 9:18 am
Contact:

Hello,

I think I found a bug on the latest version of Octane. If I render using my second PC and enable the network rendering, the displacement is not working, rendering white. If I render locally it renders fine and if I disable the displacement it renders fine on the network as well. So I know it's not missing textures etc.

OctaneRender Studio+ 2026.1 Plugin 1.8.1, C4D 2026.1, Win 11 2x 3090 RTX and one 4090 RTX on the other PC. 256GB RAM AMD Threadripper 3990X

Driver Nvidia 581.77

Thank you,

Konstantinos Despotis.
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2X Win10 PRO, Asus ROG Zenith Extreme Alpha, AMD 2990WX , 64GB ram, 2X 2080ti, all watercooled, custom loop.
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bepeg4d
Octane Guru
Posts: 10481
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,

Sorry for the hassle!

It is a known issue of new High Quality mode of texture Displacement, and core devs should fix this for next 2026.2 SDK.

In the meantime, you need to set the Quality mode to Normal, or use Vertex Displacement type.

ciao,
Beppe
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