Hi guys, nice to see you like it
@ tungerez: I've already made a couple of posts here about particles with 2.56: as far as I understand, for them to be converted into meshes you must set a particle instance on the object you want to duplicate and link it to the particle system of the emitter. This needs a lot of tweaking to get the wanted result but you'll find some samples in this thread.
@ dono: not exporting obj is the only thing that can be done at the moment with the way octane works. If you only need timetable animation then I recommend you do it from octane itself. Note that fly mode exports Camera AND sun direction.
@ dave62: Jonathan is really a talented trainer and I'm both proud and happy he can explain better than myself how the plugin works. This also reminds me there's room for improvement in the interface
