multiple rendered as standalone

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g5cedric
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Hello, is there a way to batch multiple ORBX items at once in standalone ?
thx
cedric
Cedric Uebersax, Photographer at France | http://www.cedric-u.com |

- Win11 ProArt X670E Creator 1x RTX 4090
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C4D R2023 / 2021.1.6
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g5cedric
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Hi, and thanks @Bepeg4d for your reply.
The Render Job Node is for the same scene with multiple renderings of that scene.
I have a multitude of scenes (80 GB on average) to render in low definition initially, then in high definition once the shots have been approved.

I found this kind of code, but I haven't tested it yet:

"D:\OctaneRender 2.00\Octane.exe" -q -t "RenderTargetX" -s 4000 --output-png16 "D:\Scene1.png" -e "D:\Scene1.ocs"
"D:\OctaneRender 2.00\Octane.exe" -q -t "RenderTargetX" -s 4000 --output-png16 "D:\Scene2.png" -e "D:\Scene2.ocs"
"D:\OctaneRender 2.00\Octane.exe" -q -t "RenderTargetX" -s 4000 --output-png16 "D:\Scene3.png" -e "D:\Scene3.ocs"

If you have any ideas, I'm all ears. I'm looking at Deadline, but it seems like a very large package for just a render queue...
thx
cedric
Cedric Uebersax, Photographer at France | http://www.cedric-u.com |

- Win11 ProArt X670E Creator 1x RTX 4090
- Win10 1909-Asus X-99 2x RTX 3090
- MacPro 7,1 Pro Vega II Duo
C4D R2023 / 2021.1.6
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bepeg4d
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Hi,

Not only with the same scene, you can import multiple .orbx scene into one .ocs scene (so they are not imported but only linked), then create an output render target node for each .orbx node graph:
IMG_6190.jpeg
Then connect them to a Render Job node:
IMG_6191.jpeg
Alternatively, have a look at the following lua script:
viewtopic.php?p=431684#p431684

ciao,
Beppe
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g5cedric
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Thank you very much for taking the time to respond.
I will test all of this and keep you informed.
Cedric Uebersax, Photographer at France | http://www.cedric-u.com |

- Win11 ProArt X670E Creator 1x RTX 4090
- Win10 1909-Asus X-99 2x RTX 3090
- MacPro 7,1 Pro Vega II Duo
C4D R2023 / 2021.1.6
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