Hi,
I ran some tests and I can indeed notice some lag with the control panel and the material editor. It improves after the first time the panel is opened, but it’s still there. I’ll send the video to the developers to show them the issue. As for other types of lag, I haven’t been able to reproduce any problems, but if you experience any, please send me a video and share the scene so we can document those as well.
Regards
Paride
OctaneRender® for 3ds max® v2025.4 - 16.10
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331

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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- Elvissuperstar007

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It's better to send scenes in private messages, so we can catch bugs faster.
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
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- Elvissuperstar007

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There’s also a bug: when trying to select, for example, a Glossy material from the Octane shader list, the interface lags and jumps, causing frequent misclicks — it selects a completely different material. Yesterday I tried about five times to pick the Glossy material, but each time it switched to another one, as if the shader types were loading with a delay, and while the program was “thinking,” the item under the cursor changed.
The interactive viewport is also very sluggish — it freezes, the “refresh viewport” buttons respond with a long delay, and voxelization of even simple scenes takes ages!
There shouldn’t be any delays if the scene is already loaded into the RTX 4090’s VRAM — there’s plenty of memory available. I’ve disabled system RAM usage in the settings, which means the software is likely trying to reload something every time I move the viewport. That’s my assumption
The interactive viewport is also very sluggish — it freezes, the “refresh viewport” buttons respond with a long delay, and voxelization of even simple scenes takes ages!
There shouldn’t be any delays if the scene is already loaded into the RTX 4090’s VRAM — there’s plenty of memory available. I’ve disabled system RAM usage in the settings, which means the software is likely trying to reload something every time I move the viewport. That’s my assumption
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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There is even lag when open render set up dialog. It takes about 2-3 times longer to open it. It opens for a split second, disappears and then opens againparide4331 wrote: Tue Nov 04, 2025 12:58 pm Hi,
I ran some tests and I can indeed notice some lag with the control panel and the material editor. It improves after the first time the panel is opened, but it’s still there. I’ll send the video to the developers to show them the issue. As for other types of lag, I haven’t been able to reproduce any problems, but if you experience any, please send me a video and share the scene so we can document those as well.
Regards
Paride
test.mp4
- paride4331

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Hi coilbook,coilbook wrote: Wed Nov 05, 2025 6:31 pm Octane sometimes renders itoo display proxy as actual proxy and not mesh. Point cloud works fine especially when using legacy mode
Are you sure you set the mesh option correctly in the Display > Render panel in iToo?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331

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Hi Elvissuperstar007,Elvissuperstar007 wrote: Tue Nov 04, 2025 4:11 pm It's better to send scenes in private messages, so we can catch bugs faster.
I ran some tests with your scene and sent the reports to the developers.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- Elvissuperstar007

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In OctaneRender® for 3ds Max® v2024.1.2 - 15.13, there are noticeable freezes during interactive rendering — even when adjusting a simple color, the slider moves with significant lag.
I suspect that this issue might also be present in newer versions. There’s a strong possibility that the problem is related to the NVIDIA driver. I don’t recall having such lags in the 2024 version. With about 90% certainty, I believe the issue is caused by the second-to-latest driver version.
GPU: RTX 4090, driver version 581.57.
I suspect that this issue might also be present in newer versions. There’s a strong possibility that the problem is related to the NVIDIA driver. I don’t recall having such lags in the 2024 version. With about 90% certainty, I believe the issue is caused by the second-to-latest driver version.
GPU: RTX 4090, driver version 581.57.
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
When denoiser is on (on completion) render times still go up a lot. From 1 min per frame to around 2 min even though the actual denoising times at the end is like 3 seconds
Are 5090s now utilized at full capacity? They used o render as fast as 3080tis
Are 5090s now utilized at full capacity? They used o render as fast as 3080tis
- neonZorglub

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Hi Elvissuperstar007,
Thank you for reporting this issue.
This will be fixed in the next releases.
Thanks.