Ray depth in shader workflow?

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
Bulwerk
Licensed Customer
Posts: 238
Joined: Sun Aug 01, 2010 8:04 pm

I'd like to be able to drive shaders with ray depth as well as ray type.
Is this possible with Octane's core?
From my research into OSL it is not possible.

Maybe there is another solution but the scenario I'm in is trying to rendering a tequilla bottle that has lots of lighting around it invisible from camera enabled, while also shooting the scene through a custom lens geometry that creates interesting effects. Once I place the peometry in front of camera I can now see all the physical lights that were once hidden because I'm viewing them through a refractive object.
User avatar
bepeg4d
Octane Guru
Posts: 10454
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,

Have you tried with Standalone 2026.1-Alpha3 and new Trace Sets feature?
viewtopic.php?t=84831
IMG_6008.jpeg
In upcoming 2026.1 version, Trace Sets will be even more powerful.

ciao,
Beppe
User avatar
Bulwerk
Licensed Customer
Posts: 238
Joined: Sun Aug 01, 2010 8:04 pm

This seems like it will solve all of the limitations I was having!
Post Reply

Return to “General Discussion”