Octane 2026 Alpha 3 for Cinema4D - v1.7.1

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Moderators: ChrisHekman, aoktar

ChrisHekman
OctaneRender Team
Posts: 1082
Joined: Wed Jan 18, 2017 3:09 pm

Hi all,

The main change for this build is C4D R2026 support.
For the rest we focussed on fixes and UI cleanup.

To see what the future holds, check out our Trello!
https://trello.com/b/1HYU24R0/octanec4d

2026 Alpha 3 - v1.7.1 plugin revisions

Changes:
  • Added support for Cinema4D R2026
  • Fixed PSD alpha export issues with picture viewer
  • Fixed Redshift material conversion crash
  • "Use Denoised Beauty pass" OctaneRender setting works again
  • Added 2025 compatibility modes
  • Added LOD Selection bias setting to kernels
  • Thin Wall option now works on sub-materials
  • Transmission type is removed from sub-materials that dont support it
  • Add denoiser quality pin
  • New nodes now correctly update live viewer again
  • Added pin for planetary albedo texture
  • Added option to change wire color in node editor
  • Removed red outline on nodes in nodeeditor
  • Node editor text color setting now works
  • Unused render settings are now hidden in OctaneRender settings
  • Removed preview box as it is only for materials
  • Fixed overlapping text on certain nodes in the node editor
  • Removed "." at the end of various number input boxes across the plugin
  • Updated Copyright

Downloads:
WINDOWS STUDIO+ 2025 Alpha 3-v1.7.1 (R21-R2026)
Installer: https://render.otoy.com/customerdownloads/plugins/93/48/32/ee/OctaneRender_Studio%2B_2026.1_Alpha_3_for_Cinema4D_v1.7.1-beta1.exe
Archive: https://render.otoy.com/customerdownloads/plugins/d6/27/39/ec/OctaneRender_Studio%2B_2026.1_Alpha_3_for_Cinema4D_v1.7.1-beta1_Bundle.zip



Support
Some important notes about these builds:

The minimum NVIDIA driver version that is required by this version is 528. You can launch Octane with an older driver version, but it will fail to render and it will produce an error message in the log.

Open Image Denoise is supported on CUDA compute model 7 and later, we fallback to the CPU version on machine with older models.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



Please note the macOS build will only work correctly on macOS 14.5 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.4.0, R2025.0.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 528) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRenderforCinema4D.html


Archive Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..
Last edited by ChrisHekman on Mon Sep 22, 2025 9:53 am, edited 3 times in total.
Amaterasu
Licensed Customer
Posts: 41
Joined: Mon Feb 10, 2020 6:42 pm

Guys, thank you for your work. I'm really looking forward to the stable version 2026, but right now I've found a bug with displacement: when I enable displacement in the material settings, my texture breaks, and when I open the node editor, my cinema scene crashes. This happens because displacement is enabled in the material settings.

Video demonastration of the problem
2025-09-22 01-59-26.mp4
(23.48 MiB) Downloaded 49 times
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bepeg4d
Octane Guru
Posts: 10431
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Amaterasu wrote: Sun Sep 21, 2025 11:09 pm Guys, thank you for your work. I'm really looking forward to the stable version 2026, but right now I've found a bug with displacement: when I enable displacement in the material settings, my texture breaks, and when I open the node editor, my cinema scene crashes. This happens because displacement is enabled in the material settings.

Video demonastration of the problem 2025-09-22 01-59-26.mp4
Yes, sorry, it is a known issue of 2026.1-Alpha3 SDK.
We need to wait for next Alpha update to have a fix.

ciao,
Beppe
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Hurricane046
Licensed Customer
Posts: 103
Joined: Wed Jul 25, 2018 6:57 am

Can confirm the Displacement Bug.

Whenever I launch this scene in C4D 2026.0 + Octane 2026 Alpha 3 - v1.7.1 which features ground material with displacement it crashes in like 2 seconds. Or it starts, shows completely messed up texture and then crashes. Same thing happens with our other scenes.

Image
DinoMuhic
OctaneRender Team
Posts: 205
Joined: Wed Mar 25, 2015 10:24 pm

Hurricane046 wrote: Mon Sep 22, 2025 8:18 am Can confirm the Displacement Bug.

Whenever I launch this scene in C4D 2026.0 + Octane 2026 Alpha 3 - v1.7.1 which features ground material with displacement it crashes in like 2 seconds. Or it starts, shows completely messed up texture and then crashes. Same thing happens with our other scenes.

Image
Texture Displacements are broken in this Alpha, there is nothing we can do about it on the plugin side, we have to wait for a new Octane Standalone version to get released first.
Once that is the case, we will upgrade ASAP. Sorry for the inconveniences, it's an Alpha build so issues are expected and it should not be used in production yet.
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cjadams
Licensed Customer
Posts: 252
Joined: Sun Oct 18, 2015 2:27 pm

/Is there a MacOS cinema 4d 2026 build yet?
I see a 2025 build that said it supported 2026... so which is it?
Screenshot 2025-09-26 at 12.39.34 PM.png
Screenshot 2025-09-26 at 12.43.05 PM.png
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bepeg4d
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cjadams wrote: Fri Sep 26, 2025 4:42 pm /Is there a MacOS cinema 4d 2026 build yet?
I see a 2025 build that said it supported 2026... so which is it?

Screenshot 2025-09-26 at 12.39.34 PM.png

Screenshot 2025-09-26 at 12.43.05 PM.png
Yes, we included the support to new Maxon C4D 2026 in both OctaneRender 2025.3-v1.7.1 and 2026.1-Alpha3-v1.7.1, but on macOS you can only install OctaneRender 2025.3-v1.7.1 version for now.
There is not an OctaneRender Standalone/SDK 2026.1-Alpha3 for macOS, we need to wait for next 2026.1-Alpha4 version to have a macOS plugin version.

Unfortunately, it is a bit confusing now that almost all applications are taking the year in their name version :(

ciao,
Beppe
ChrisHekman
OctaneRender Team
Posts: 1082
Joined: Wed Jan 18, 2017 3:09 pm

cjadams wrote: Fri Sep 26, 2025 4:42 pm /Is there a MacOS cinema 4d 2026 build yet?
I see a 2025 build that said it supported 2026... so which is it?

Screenshot 2025-09-26 at 12.39.34 PM.png

Screenshot 2025-09-26 at 12.43.05 PM.png
C4D and Octane both use Years as version numbers, making it easy to mix them up. Even our internal QA got confused by this.
To try and alleviate this version confusion between Octane and C4D, we now always include Name + Version when mentioning a version number.
For example the title of this post is "Octane 2026 Alpha 3 for Cinema4d" instead of the old title format: "Cinema4D version 2026 Alpha 3". The version here referring to the octane version.
And in the patchnote we write: Added support for Cinema4D R2026. The version here referring to C4D
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cjadams
Licensed Customer
Posts: 252
Joined: Sun Oct 18, 2015 2:27 pm

Octane has always been full of great devs… thanks for all the hard work and clarification.
Last edited by cjadams on Sun Oct 05, 2025 12:46 am, edited 1 time in total.
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cjadams
Licensed Customer
Posts: 252
Joined: Sun Oct 18, 2015 2:27 pm

This update released pretty fast but….. - May i ask whats holding up the Mac version of 2025 & 2026 betas?

ChrisHekman wrote: Mon Sep 29, 2025 9:14 am
cjadams wrote: Fri Sep 26, 2025 4:42 pm /Is there a MacOS cinema 4d 2026 build yet?
I see a 2025 build that said it supported 2026... so which is it?

Screenshot 2025-09-26 at 12.39.34 PM.png

Screenshot 2025-09-26 at 12.43.05 PM.png
C4D and Octane both use Years as version numbers, making it easy to mix them up. Even our internal QA got confused by this.
To try and alleviate this version confusion between Octane and C4D, we now always include Name + Version when mentioning a version number.
For example the title of this post is "Octane 2026 Alpha 3 for Cinema4d" instead of the old title format: "Cinema4D version 2026 Alpha 3". The version here referring to the octane version.
And in the patchnote we write: Added support for Cinema4D R2026. The version here referring to C4D
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