Nodal hair viewport refresh
- BorisGoreta

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- Joined: Fri Dec 07, 2012 6:45 pm
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When working with nodal hair parameters Octane viewport does not reflect the changes made to the hair. I need to set the viewport to solid shading and then back to Rendered view to see the changes. Is that normal ?
- BorisGoreta

- Posts: 1418
- Joined: Fri Dec 07, 2012 6:45 pm
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Apparenlty you need to be in Sculpt mode and then all the changes you doto hair immediately update in the Octane viewport. This doesn't work if you are in object mode.
- linograndiotoy

- Posts: 1386
- Joined: Thu Feb 01, 2018 7:10 pm
It looks fine in the addon version.
Could you please describe the steps to reproduce the problem?
Thanks!
Could you please describe the steps to reproduce the problem?
Thanks!
- BorisGoreta

- Posts: 1418
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Yes it works with the 4.5.4 + 30.9.1 Addon.
Can I have motion blur on geo nodes hair on deformable mesh ?
If not how can I set up multi pass MB ? That's where Octane renders x non MB frames each shifted in time a little and then outputs a final average image, effectively making a motion blurred image.
Can I have motion blur on geo nodes hair on deformable mesh ?
If not how can I set up multi pass MB ? That's where Octane renders x non MB frames each shifted in time a little and then outputs a final average image, effectively making a motion blurred image.
- linograndiotoy

- Posts: 1386
- Joined: Thu Feb 01, 2018 7:10 pm
Motion blur should work for hair. I'll check this.