OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.2)

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bruce.chai
OctaneRender Team
Posts: 79
Joined: Thu Oct 19, 2023 8:26 pm

OctaneRender 2026.1.Alpha 3 for Houdini Alpha (2026.1.Alpha_3.2)

This is a alpha release of the OctaneRender™ 2026.1.Alpha_3.2 for Houdini™ plugin compiled with the Octane 2026.1.Alpha 3 core. This 2026.1.Alpha_3.2 release is available for the latest Houdini production builds on Windows x64, Linux.

Houdini production builds supported by this release: 20.0.896, 20.5.613, 20.5.654, 20.5.684, 21.0.440.

If you are not sure if your Houdini version is compatible with the plugin - just run it and you will see an error message in case of incompatibility.

Linux Note
On Linux only default Houdini builds are supported.
This means that for Houdini 20.0, 20.5 and 21.0 gcc11.2 builds are supported.

New features
To learn more about the new features and improvements of OctaneRender 2026.1.Alpha 3, please check out the 2026.1.Alpha 3 release post

Known bugs
On Linux, MPlay IPR may not be working. If you are having problems with it, please switch to QT5 IPR and disable "Render to MPlay" in ROP nodes.
Multiple issues with rendering sop volumes to be fixed later.

Downloads

Release 2026.1.Alpha_3.2 Studio+ license
Windows Houdini 20.0.896
Windows Houdini 20.5.613
Windows Houdini 20.5.654
Windows Houdini 20.5.684
Windows Houdini 21.0.440

Linux Houdini 20.0.896 (gcc11.2)
Linux Houdini 20.5.613 (gcc11.2)
Linux Houdini 20.5.654 (gcc11.2)
Linux Houdini 20.5.684 (gcc11.2)
Linux Houdini 21.0.440 (gcc11.2)
Release Notes
=============================================
RELEASE 2026.1.Alpha_3.2
=============================================
PLUGIN FEATURES AND FIXES:
IPR improvements
  • Support Houdini 21.0
  • Fixed Instances Disappear when modifying the source geometry
  • Fixed IPR not update after switching lights off
  • Use current render pass for "Save Image to MPlay"
  • Only show octane material nodes in Quick Material
  • Added "Show Octane log" in IPR
  • Open snapshot folder from IPR
  • Added ROP button in Octane toolbar, and replaced the "octane" setting with rendersetup node
  • Small fix on octane quick material (global projection checkbox had a wrong "hide when" script in it)
Octane for Houdini - Object Parameters Deep Dive
The video covers the updated object parms, trace sets, meshlets, and gaussian splats (and more)

Note
From 2025.1.Beta_1.0, Octane plugin for Houdini uses Houdini package file. Each build ships a script (createPackageFileForOctane.bat for Windows, createPackageFileForOctane.sh for Linux and Mac) to help create the Octane.json file as below under C:\Users\<username>\Documents\houdiniXX.Y\packages on windows, ~/Library/Preferences/houdini/XX.Y/packages on Mac, or ~/houdiniXX.Y/packages on Linux.

Code: Select all

{
    "enable": true,
    "env": [
        {
            "OCTANE_AUTOSPAREPARAMS": {
                "value": 1
            }
        },
        {
            "OCTVERSION": "<path_to_plugin_directory>"
        },
        {
            "HOUDINI_PATH": {
                "value": "$OCTVERSION"
            },
            "HOUDINI_MENU_PATH": {
                "value": "$OCTVERSION/config/Menus"
            },
            "HOUDINI_SCRIPT_PATH": {
                "value": "$OCTVERSION/scripts"
            },
            "PATH": {
                "value": "$OCTVERSION/bin"
            },
            "PXR_PLUGINPATH_NAME": {
                "value": "$OCTVERSION/dso/usd_plugins"
            }
        }
    ]
}
Important Note
2024.1.0.2 fixed the problem that the layered material nodes cannot be loaded properly, however this fix affects all layered material nodes and OSL material nodes in existing saved .hip files. When loading a .hip file for the first time using this build, it's necessary to adjust the connections of these nodes. Once the file is saved with the updated connections, the issue will be resolved.


Common Issues and Solutions
- If the plugin doesn't work at all, set HOUDINI_DSO_ERROR = 2 in houdini.env and check for messages in the terminal.
- If you're missing libglut.so.3, install the freeglut package.
- If you are having any issues with the Deadline - please submit a support ticket to the AWS.

Happy rendering,
Your OTOY Team
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galleon27
Licensed Customer
Posts: 297
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
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Output type for RGB Image is missing.
Distorted UVW projection node is missing.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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galleon27
Licensed Customer
Posts: 297
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

This is a core bug: Using displacement messes with the UVs so you cant use the same input for other maps(base color, rougness, etc.)

Left is with displacement only, right is with displacement and base color.
Screenshot 2025-09-10 133504.png
Attachments
displacemenetbug.zip
(169.11 KiB) Downloaded 5 times
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
DamjanMX_1
Licensed Customer
Posts: 37
Joined: Thu Jul 18, 2019 9:46 am

I think there are some combability issues there.

- if you put the displacement mode in 2025.1 combability mode - color works but displacement doesn't
- if you keep it in default 2026.1 mode - it's the other way around
dom_otoy
OctaneRender Team
Posts: 86
Joined: Mon Mar 17, 2025 9:33 pm

galleon27 wrote: Wed Sep 10, 2025 9:59 am Output type for RGB Image is missing.
Distorted UVW projection node is missing.
Hey there!
Sorry for the issues you're running into.
Do you mean the Distorted Mesh UV node? It's here for me. What H version are you using?
Also what do you mean with output type for RGB image? Is this not what you are seeing?
Screenshot 2025-09-10 101910.png
dom_otoy
OctaneRender Team
Posts: 86
Joined: Mon Mar 17, 2025 9:33 pm

galleon27 wrote: Wed Sep 10, 2025 11:38 am This is a core bug: Using displacement messes with the UVs so you cant use the same input for other maps(base color, rougness, etc.)

Left is with displacement only, right is with displacement and base color.
Screenshot 2025-09-10 133504.png
Yes, there are quite a few bugs with the new octane displacement. It's best to use in compatibility mode for now. The next alpha release should have a lot of improvements on this.
dom_otoy
OctaneRender Team
Posts: 86
Joined: Mon Mar 17, 2025 9:33 pm

DamjanMX_1 wrote: Wed Sep 10, 2025 12:24 pm I think there are some combability issues there.

- if you put the displacement mode in 2025.1 combability mode - color works but displacement doesn't
- if you keep it in default 2026.1 mode - it's the other way around
I've been using the displacement a lot and yes, the UVs are messed up when using the 2026 mode, but the compatibility mode has been working fine for me.
I'm not sure what you mean with color works but displacement doesn't? Do note that displacement only work with uv projection.
Screenshot 2025-09-10 102527.png
Do note that most of these issues with the displacement should hopefully be resolved in the next 2026 alpha release.
User avatar
galleon27
Licensed Customer
Posts: 297
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

MtlX Facing Ratio - *** OCTANE API ERROR: No matching configuration found
MtlX Geometry Color - *** OCTANE API ERROR: Can't read string from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 00007FFC71E26520)
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
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