I see several videos for blender and Cinema 4d where one can build a composite image using different render passes (AOVs... I think these are the same thing correct?)
Is there a way to do this in the Standalone? I am able to export an EXR to photoshop then adjust the layers to get my composite image... just wondering if there is a node that combines the AOV's etc internally in the standalone so I can export a PNG with all the AOVs applied with the correct multiply of AmbOcc etc?
If not not a big deal...
How about get rid of noise on the shadow AOV or up samples on Shadow AOV separately?
I see lots of tutorials for other apps but not the standalone on how to set this kind of system up.
Appreciate any tips
Thanks
Compositor of AOVs in Standalone
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Hi Peter,
Yes sure, please have a look at Standalone documentation starting from here:
https://docs.otoy.com/standaloneSE/AOVsandCompositing.html
About denoising specific AOVs, please have a look at 2024.1 release notes, and in particular at "Powerful Denoise AOV Nodes and Filter Graphs (GPU and CPU)" paragraph here:
viewtopic.php?f=24&t=83998
There is an example on how to use Open AI Denoiser for denoising any type of AOVs, here is the direct link to example .orbx scene:
https://render.otoy.com/downloads/17/77/7d/a3/interior-oidn-demo.zip
ciao,
Beppe
Yes sure, please have a look at Standalone documentation starting from here:
https://docs.otoy.com/standaloneSE/AOVsandCompositing.html
About denoising specific AOVs, please have a look at 2024.1 release notes, and in particular at "Powerful Denoise AOV Nodes and Filter Graphs (GPU and CPU)" paragraph here:
viewtopic.php?f=24&t=83998
There is an example on how to use Open AI Denoiser for denoising any type of AOVs, here is the direct link to example .orbx scene:
https://render.otoy.com/downloads/17/77/7d/a3/interior-oidn-demo.zip
ciao,
Beppe
Hi Peter,
You are always welcome!
Happy GPU rendering!
ciao,
Beppe
You are always welcome!
Happy GPU rendering!
ciao,
Beppe
- p3taotoy
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Gidday Geppe
I am afraid this is a bit beyond me
I am not sure of the difference between AOVs and Render layers
I am unable to add the denpoise tone mapping to a shadow render layer
Not asking you to solve it of course... but any ideas on where to see it explained in example fashion.
The new features node does not show me how to "hook" it all up.
I attached an orbx in case its a simple lickity split thing to do.
Thanks mate as always
Peter
I am afraid this is a bit beyond me
I am not sure of the difference between AOVs and Render layers
I am unable to add the denpoise tone mapping to a shadow render layer
Not asking you to solve it of course... but any ideas on where to see it explained in example fashion.
The new features node does not show me how to "hook" it all up.
I attached an orbx in case its a simple lickity split thing to do.
Thanks mate as always
Peter
Hi Peter,
You just need to create a new Output AOV with two layers.
On first layer, the Render AOV/Shadow pass.
On the second layer, the Open Image denoiser node connected to both Denoised Albedo and Denoised Normal passes: ciao,
Beppe
You just need to create a new Output AOV with two layers.
On first layer, the Render AOV/Shadow pass.
On the second layer, the Open Image denoiser node connected to both Denoised Albedo and Denoised Normal passes: ciao,
Beppe
- p3taotoy
- Posts: 194
- Joined: Sat Nov 24, 2018 1:06 am
- Location: Washinghton, USA and Waikanae, New Zealand
- Contact:
Ah ha
This is awesome thanks
I notice the output AOVs are just labelled Out1 Out2 etc
Is there anyway to give them a better name? That in some way refers to the thing they are denoising.
ie the shadow render layer is called Shdw and the outAOV is called out1
Thanks mate
Peter
This is awesome thanks
I notice the output AOVs are just labelled Out1 Out2 etc
Is there anyway to give them a better name? That in some way refers to the thing they are denoising.
ie the shadow render layer is called Shdw and the outAOV is called out1
Thanks mate
Peter