Hello, I do remember that there in Redshift there has been always better implementation of the emitters and specifically their color data in one shared Material in the scene where are more than one emitters.
Any Idea why Octane is not capable of this?
Hello, I have a question about the need of having each separated material for each emitter... It is messy while you have
Moderators: ChrisHekman, aoktar
Hello, I have got still this one question as it also can be feature request:)
There in Redshift you make some material for all emitters, and in its Material Node Editor you use some node which then assign a color for example for each Emitter by itself automaticcaly, so I can have justy only one Material for many Emitters in my scene without need to have for each of them separated material in Octane wher you need to assign Emitter to node to know some variables like color...etc.
Why is this working like that in Octane? (much more complicated) at least from my perspective.
There in Redshift you make some material for all emitters, and in its Material Node Editor you use some node which then assign a color for example for each Emitter by itself automaticcaly, so I can have justy only one Material for many Emitters in my scene without need to have for each of them separated material in Octane wher you need to assign Emitter to node to know some variables like color...etc.
Why is this working like that in Octane? (much more complicated) at least from my perspective.
Hi,
not exactly the same, but you can try to use the Octane Light manager to see at a glance all the active emissive nodes in the scene, even in materials, and select them for editing: ciao,
Beppe
not exactly the same, but you can try to use the Octane Light manager to see at a glance all the active emissive nodes in the scene, even in materials, and select them for editing: ciao,
Beppe