Denoised light passes?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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stefano-dear
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Hurricane046 wrote: Sun Dec 15, 2024 1:45 pm Hello bepeg4d!

So I've been testing this feature on Octane 2024.1-[R3] but somehow I still can't denoise light passes. Is there perhaps any other setting I might be missing? Thank you!

EDIT: Solved it via Open Image Denoise node! Works perfectly!
Hi,

I can't in any way get the Light ID with denoiser, how do you apply in detail? :?
How should I apply the Open Image Denoise node?

Thanks!
Stefano
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bepeg4d
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Hi Stefano,

I've posted the example scene here:
viewtopic.php?p=433908#p433908

let me know if something is still unclear.

ciao,
Beppe
stefano-dear
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But why is it so complicated and not a simple tick on the settings? :(
I tried but it doesen't work, maybe because I render with Aces profile?

BR
Stefano
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bepeg4d
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You need to add the Tonemapping on top of the denoised AOVs, also ACES Tonemapping.

It needs to be done in Compositor so it is a bit more complex to set up, but it should be more easy in future, the devs are working on it.

ciao,
Beppe
stefano-dear
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bepeg4d wrote: Tue Jul 08, 2025 9:51 am You need to add the Tonemapping on top of the denoised AOVs, also ACES Tonemapping.

It needs to be done in Compositor so it is a bit more complex to set up, but it should be more easy in future, the devs are working on it.

ciao,
Beppe
Could you show me how I can integrate ACES Tonemapping?

Thanks a lot!
skientia
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stefano-dear wrote: Tue Jul 08, 2025 11:36 am
bepeg4d wrote: Tue Jul 08, 2025 9:51 am You need to add the Tonemapping on top of the denoised AOVs, also ACES Tonemapping.
Could you show me how I can integrate ACES Tonemapping?
Beppe implied a universal principle: "display conforming" (colloquially referred as "Tonemapping" is invariably applied "last" in the signal chain (at the exception of edge cases such as dithering). Further reading on post-production fundamentals and Octane "color management".
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