Hello,
I found a problem when I select a region in LV for rendering, the right side of the region is not correct even if I go further on the right side, the "right edge" is set to 4.531% instead of 0%, so the final rendering is cut to that limit even if I see the region in LV is more further right of limit.
Another problem occurs when I start LV after creating a render scene on PV. almost immediately C4D crash. But if I select on LV "R" stop and reset the rendering data, this problem does not occur. This behavior does not occured during the previous versions.
And also I found that in LV the waiting time because the image appears is at least double that in the past.
Cinema4D version 2025.2 - v1.5.1
Moderators: ChrisHekman, aoktar
Hi,
thanks for the report about Render and Film Region.
It's a bug, and the Right border value is updated only if the new value is greater than the previous one.
So the workaround is to always reset the Right border value to zero, before creating and storing a new region.
About Live View issues, could you share a screen capture video?
It seems I'm not able to reproduce it here, from what you have written.
ciao,
Beppe
thanks for the report about Render and Film Region.
It's a bug, and the Right border value is updated only if the new value is greater than the previous one.
So the workaround is to always reset the Right border value to zero, before creating and storing a new region.
About Live View issues, could you share a screen capture video?
It seems I'm not able to reproduce it here, from what you have written.
ciao,
Beppe
Hey, I was testing whether the current Octane plugin already works with yesterday's new c4d release - one issue I stumbled on is that mouse wheel zooming within the Octane node editor doesn't work for me on C4D 2025.3.0 and Octane Plugin 2025.2 - v1.5.1. Mouse Wheel Panning works and so does zooming via the "2" key, but not mouse wheel zooming.
protokol wrote: Sun May 25, 2025 10:07 pm Getting crashes when adding multiple objects to the particle rendering tab. Also when it occasionally doesn't crash it will only render the first object in the tab and not cycle through the objects.
Unless I've missed something with how the particles now work.
Scene attached.
I can confirm that it applies all listed geometry in the object tag to every single particle. It crashes immediately when trying to scrobble through, even when only one object is in the object tag.
From viewing a few frames it does seem like the indices are respected now though, so thats a positive.
Hello!
What's going on with alpha channel?))
From v2024 may be, the alpha at beauty pass missed for a psd/tiff.... Now just rendered a sequence to exr via Octane render manager and there is no alpha at beauty)) Why?
+beauty just black... in Picture Viewer I see alpha, I see picture, opened in AE = no alpha + plain black images
upd.: Rerendered sequence to PNG have both alpha and picture with no problem...
What's going on with alpha channel?))
From v2024 may be, the alpha at beauty pass missed for a psd/tiff.... Now just rendered a sequence to exr via Octane render manager and there is no alpha at beauty)) Why?
+beauty just black... in Picture Viewer I see alpha, I see picture, opened in AE = no alpha + plain black images
upd.: Rerendered sequence to PNG have both alpha and picture with no problem...